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I want my dog to be able to play games too. |
Evan Carter had always been a tinkerer. At 34, he’d turned his knack for gadgets into a decent gig as a freelance tech consultant, working remote from his cluttered apartment in Portland. But the real genius of his life wasn’t in the code he wrote or the systems he debugged—it was sprawled across his couch, drooling on a throw pillow. Luna, his six-year-old golden retriever, was his best friend, his confidante, and lately, his biggest source of guilt. Ever since his workload spiked, Evan had been stuck at his desk twelve hours a day, leaving Luna to mope around the apartment. She’d stopped chasing her tennis ball, her tail wagged less, and those big brown eyes seemed to accuse him every time he grabbed his coffee and ignored her. He’d tried everything—treat-dispensing toys, a dog walker, even a subscription to “Canine Calm” audio tracks. Nothing worked. Luna was bored, lonely, and Evan felt like a failure. Then inspiration struck during a late-night scroll through a tech forum. Someone mentioned a new full-room augmented reality system, the OmniVerse 360, designed for immersive gaming. Evan’s brain lit up. What if he could adapt it for Luna? Not just a toy, but a whole world she could play in while he was stuck in Zoom hell. He ordered the system that night—$3,000, a small fortune, but worth it if it made her happy again. The setup took a week. Evan turned his living room into a lab, wires snaking across the floor, AR projectors mounted on every wall. The OmniVerse came with motion sensors, holographic emitters, and a neural interface he hacked to sync with a custom collar. He spent hours in his workshop—a corner of the apartment littered with circuit boards and coffee cups—building the collar from scratch. It had tiny speakers for voice commands, a heart-rate monitor to track Luna’s excitement, and a 4K camera so he could see what she saw. He even added a treat dispenser, because, well, she was still a dog. The first test was chaos. Luna barked at the glowing setup menu hovering in midair, then tried to eat it. Evan tweaked the software, uploading a library of games tailored to her instincts: “Chase the Squirrel,” where holographic rodents darted across the floor; “Dig for Treasure,” with virtual bones buried under the carpet; and “Dance Party,” where she could prance on a projected image of Evan’s face while funky beats played through the collar. He linked it to his phone so he could join her live from work, his voice beaming through the speakers. When he flipped the switch, Luna froze, ears perked. A shimmering squirrel flickered into existence, and she bolted after it, tail wagging like a metronome on overdrive. Evan watched from his desk, grinning as her heart rate spiked with joy. “Good girl, Luna! Get it!” he cheered through the app. She yipped back, tongue lolling, and for the first time in months, she looked alive. The system was a hit. Luna spent her days bounding through AR worlds—racing through forests, splashing in virtual streams, even battling a holographic mailman (Evan’s idea of revenge for all those chewed packages). When she wanted him, she’d paw at his projected face, triggering a live call. Evan’s coworkers got used to him muttering, “Not now, girl, I’m in a meeting,” only to see him sneak a smile as Luna’s goofy grin filled his screen. The collar was a marvel too. Lightweight and sleek, it buzzed with gentle vibrations when she scored points in her games, and the treat dispenser rewarded her with kibble for every “level up.” Evan tracked her vitals—heart rate steady, stress levels down—and marveled at how she strutted around like she owned the place. Her behavior shifted overnight. No more whining at the door, no more shredded couch cushions. She was too busy being the star of her own adventure. One evening, Evan’s sister, Mia, dropped by. A vet tech with a no-nonsense streak, she’d been skeptical when he’d rambled about his “dog VR” over the phone. But when she saw Luna leap into a holographic lake, then shake off nonexistent water with a delighted bark, Mia’s jaw dropped. “Okay, nerd, you win,” she said, laughing. “She hasn’t been this happy since she was a pup. What’s next, a doggy metaverse?” Evan shrugged, but the idea stuck. He started sketching upgrades: multiplayer mode so Luna could play with other dogs online, scent emitters to make the AR worlds smell real, maybe even a feedback system so he could feel her nudges from miles away. The $3,000 price tag faded from memory. This wasn’t just an investment in tech—it was an investment in Luna, in their bond. Weeks later, a hiccup emerged. Luna got too good at the games. She’d figured out how to glitch “Chase the Squirrel,” cornering the virtual critter in a loop until the treat dispenser ran dry. Evan found her sprawled on the floor, surrounded by kibble, looking smug. “You little hustler,” he said, ruffling her fur. He patched the bug, but it made him wonder: was she outsmarting the system, or was the system learning her? Then came the email that changed everything. A rep from OmniVerse had seen the viral video Mia posted—Luna dancing on Evan’s face, captioned “Best Doggo Ever.” They wanted to buy his design, collar and all, for a pet-tech spinoff. Six figures, plus royalties. Evan stared at the offer, then at Luna, who was mid-battle with a holographic dragon. “What do you think, girl?” he asked. She barked, tail thumping, and he laughed. “Yeah, me too.” He wished he’d thought of this years ago, but maybe the timing was perfect. Luna was happy, he was fulfilled, and their little apartment felt like home again. Best investment ever? Damn right. |