The Facilities in Crown of Thorns |
The main industries in Virteria involves Magic Arts, Enchantments, Magic Crafting, Spellcasting Services, VR-Development, Techno-Magic Relations, Arcane Research, Tech-Innovation, Magical Healing, Techno-Medical Facilities, Academies of Magic/Tech, Vocational Training Centers, Virtual Experiences, Cultural Events, Markets/Trade Hubs, and Commerce Guilds The key parts of Virteria are as follows Aetherium Tower Function: Acts as the central hub for data management, magical dispersion/distribution, and vital world functions. It is a crucial part for the infrastructure and what connects Virteria together VR speaking wise. Neospire Function: Capital City of Virteria, serves as the powerhouse for it from political, economic, cultural and governmental offices, plus cultural institutions and major public needs. Celest Meadows Function: Serene and governmentally protected region, it is the source for spiritual and cultural activates. Provides space for mental health, relaxation and connection to nature and magic. Arc-Veil Function: A special research facility and library dedicated to magical whims, needs and has researchers with knowledge of mysterious events and historical artifacts. Tech-Magi Laboratories Function: This is where new tech and magical systems are born, developed, and researched/tested. These labs focus heavily on the integrations of tech and magic. Healthcare Centers (Hospital) Function: Medical and magical treatments happen here, from simple aliments to full blown bizarre events. Academies and Training Centers (Schools and Community Centers) Function: Dedicated to educating those interested and willing to learn of the magic/tech arts, as well as play special sporting events. — As for what Viteria exports/ well known for are the following. Techno/Magi Artifacts (Tools, Services etc) Devices which blend tech and magic, much like cellphones are produced in Virteria. They range from communication tools, transportation (cars, mobiles, etc) and weaponry. They also produce most everyday gadgets. They also provide magical tech like portals, energy shields, and VR hardware. The VR world is unparalleled in creating a world of simulations, virtual training grounds, and the most widely acclaimed educational system than other Nations. There are abundant master enchanters, producers of magical artifacts like enchanted weapons, armor and amulets/pendants amongst others valuable things. Other nations sorely lack what Virteria provides in almost all senses. Virteria’s magical research are mostly involved with new spells and arcane tech, spellcasting methods, and training programs have the most hired consultants to help other nations. Data infrastructure and VR systems in Viteria have advanced management systems and the virtual systems are the nations most highly prized exported information. As for Medicinal Alchemy and healing they’re sector stands out. Other nations rely once more, on their healing equipment and magical potions, magical treatment, and medical devices |