Female Drow Invoker Level 1 Unaligned (Chaotic) Strength 8 (-1) Constitution 13 (+1) Dexterity 12 (+1) Intelligence 16 (+3) Wisdom 16 (+3) Charisma 13 (+1) Height: 5' 8" Weight: 150 lb Skin: Black Eyes: Hair: Maximum Hit Points: 28 [includes toughness] Bloodied: 14 Surge Value: 7 Surges / Day: 7 [includes constitution modifier] Size: Medium Speed: 6 squares Vision: Darkvision Initiative: 1d20 +1 = + 1 [dexterity] Base Strength Attack: 1d20 -1 = -1 [strength] Base Dexterity Attack: 1d20 +1 = + 1 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [constitution] Base Intelligence Attack: 1d20 +3 = + 3 [intelligence] Base Wisdom Attack: 1d20 +3 = + 3 [wisdom] Base Charisma Attack: 1d20 +1 = + 1 [charisma] Armor Class: 13 = 10 + 3 [intelligence] Fortitude Defense: 12 = 10 + 1 [invoker] + 1 [constitution] Reflex Defense: 14 = 10 + 1 [invoker] + 3 [intelligence] Will Defense: 14 = 10 + 1 [invoker] + 3 [wisdom] If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items. Armor: None ("cloth") Shield: None Attacks: Unarmed Melee: -1 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength penalty] Morningstar: +1 vs AC [-1 strength attack] [+2 proficiency]; damage 1[W]=1d10-1 [strength penalty] 8 lb (Mace) Darkfire +5 [base intelligence attack + 2] vs reflex Rebuke Undead +3i [base wisdom attack] vs will Avenging Light +3i [base wisdom attack] vs fortitude Divine Bolts +3i [base wisdom attack] vs reflex Astral Terror +3i [base wisdom attack] vs will Angelic Echelon +3i [base wisdom attack] vs. will i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc. Base Saving throw: d20 vs 10 Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 80 lb. 160 lb. 400 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 26 lb. or less 27-53 lb. 54-80 lb. 80 lb. 160 lb. 400 lb. Languages: Common; Elven; Rituals Known: Skills: Acrobatics: +1 = 1 [dexterity] Arcana: +8 = 3 [intelligence] +5 [class training] Athletics: -1 = -1 [strength] Bluff: +1 = 1 [charisma] Diplomacy: +6 = 1 [charisma] +5 [class training] Dungeoneering: +3 = 3 [wisdom] Endurance: +6 = 1 [constitution] +5 [class training] Heal: +3 = 3 [wisdom] History: +3 = 3 [intelligence] Insight: +3 = 3 [wisdom] Intimidate: +3 = 1 [charisma] + 2 [Drow] Nature: +3 = 3 [wisdom] Perception: +3 = 3 [wisdom] Religion: +8 = 3 [intelligence] +5 [class training] Stealth: +3 = 1 [dexterity] + 2 [Drow] Streetwise: +1 = 1 [charisma] Thievery: +1 = 1 [dexterity] Feats: Toughness At-Will: Melee Basic Attack: By weapon, damage 1[W]-1 [strength penalty] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action] Bull Rush: -1 [base strength attack] vs fortitude [standard action] Grab: -1 [base strength attack] vs reflex [standard action] Move grabbed target: -1 [base strength attack] vs fortitude [standard action] Escape: +1 [acrobatics] vs reflex / -1 [athletics] vs fortitude [move action] Avenging Light [Level 1] Divine Bolts [Level 1] Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Actions: Readied action Other Opportunity Actions: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Cloud of Darkness / Darkfire [Drow][minor action] Channel Divinity Preserver's Rebuke [immediate reaction] Rebuke Undead Astral Terror [Level 1] Daily Powers: Angelic Echelon [Level 1] Drow +2 Dexterity, +2 Wisdom or Charisma (already included; you chose Charisma.) +2 Intimidate, +2 Stealth Trance Cloud of Darkness / Darkfire once per encounter (see Monster Manual / HOFK) Invoker This invoker chose the Covenant of Preservation. Channel Divinity Ritual Caster [bonus feat, not listed above] Equipment: 8 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb 3 lb _____ 45 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Ritual book x1 Ritual components Total Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Milestones: / / / Death Saving Throw Failures: More about this character: |