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for my rp
ALL FIGHT STYLES!!!
Here are ALL the Tech fighting styles. We will be learning them ALL. These are ALL from IMVU website so there will be no doubts!!
-T1
T1 is also called Turn Based (TB for short) by some people. This particular style is built around cleverness rather than speed, in an almost chess-like way. You take it in turns, one after the other, making moves that will hopefully trap your oponent so that he cannot move and there is no way out, or is fatally wounded. There are 4 main rules:
1> You must use proper grammar and punctuation.
2> No typos allowed. Your post is void if you typo or misspell; it is then the other person's turn.
3> All moves must be written in the future tense. Nothing done, only suggested.
4> Your post must be over one paragraph long.
5> You cannot block then start an attack in the same move. However, counters are allowed.
You can make moves as long as you want; there is no limit.
To begin a duel you do a prep post. This post is done to describe where you are standing, what you look like, and what weapon you have, etc.
Example:
*[X] would stand in a field of wheat, the breeze would make the stems sway back and forth in a ripple about his feet. He would be clad in varying shades of brown that blended smoothly with the land, making him seem part of it. There would be a scabbard strapped over his right shoulder, this being the resting place for his long-bladed sword, which had seen him through many battles. His piercing blue-grey eyes would be lightly fixed upon [Z], almost seeming to delve into the other's very soul.*
[X] is representing your name, and [Z] your oponent's name. You don't have to do such a long prep but detail is half the fun of T1, so why not? After you've both done a prep, the person whose go it is would then post whatever he/she felt like. Let's say it's your go first. You could attack your oponent, or give them an evil stare. What you do is up to you, so long as you follow the rules above. I'll give an attack example here as any other post is, in escence, the same as the prep.
Example:
*[X] would break out into an all-out run at [Z], dashing into a sensible distance between them. He would draw closer and upon doing this he would reach up and grasp the hilt of the sword strapped over his shoulder. He would fluidly slide the blade from the scabbard, to then hold it raised above his head in his right hand. Jumping slightly he would swing the blade down forcefully towards [Z]'s neck, the blade would come in at a slight angle so as to cut through the neck and into the very centre of the chest.*
The only necessary components of an attack are these: You need to suggest the attack and the damage it would do if it hit. Now, to dodge a downward sword stroke is not hard, so you need to be creative with your attacks, positioning, using all your wits to out-wit your oponent into a situation he cannot escape from. I'll do a dodge and block example now, following on from the attack above. This time I'll do it from [Z]'s perspective.
Example:
*[Z] would see [X] running toward him, and act accordingly. Reaching his hand down to his left hip, he would draw forth his steel-fibre whip, uncoiling it and letting the folds flow down onto the ground. As this would have taken but a moment, the other person's downward strike was just beginning. He would flick up the coils of the whip forcefully towards the other's sword. The contact of the whip on the sword would knock the sword aside and back up, thus he would block the blow.* (Block) *[Z] would spring into action as his oponent ran towards him. Watching carefully for the other person's movements, he readied his own body to move. As the other person's blade would swing down for his neck he would duck down, tucking his left shoulder and rolling away from [X]'s blade. He would come back up to his feet lithely, turning quickly to face his oponent once more.* (Dodge)
As you can see, block or dodging a simple sword stroke is not so hard. But keep your wits about you, think about what you're doing and you will overcome any oponent. Practice will of course help, as in anything. T1, compared to the speed-based styles, is fairly easy to pick up. In T1 there are only 4 basic rules, making it much easier to get the hang of than T2 etc. The last thing about T1 is its brother style, T1 - Logic. Also known as TBL (Turn Based Logic). The only difference with this form of T1 is that all the moves done must follow logically, and be possible in real life and within your limitations. In normal T1, though, magic can be used, special powers, necromancy. . . Whatever you like. Have fun!
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-T2
Tech 2 is a speed based system, in which there are many variations. Basic is the main system, the rest are just different word count and typo variations. Basic consists of the word limits of 7-7-10-7-12. And has a typo limit of 3 words per post. There are 5 different parts of T2 Basic; Range, Attack, Connect, Dodge/Block, and Counterattack.
The Layout of T2 basic is as follows, fighters charge and attack each other until one has reached 5 points. For close combat fighting you must be in range of your opponent at all times, if you get separated you must range again. For ranged attacks, such as magic, you do not have to be in range. Both people fight till one reaches 5 points, at which point the winner may either call game or attempt to kill. If the match was a spar then killing is not allowed. The type of game must be declared before it starts. There is to be a countdown for every match, if you type during the count down your post is void.
EACH POST IS ALLOWED 3 TYPOS MAXIMUM!!!
Range: At the beginning of the match, fighters are said to be automatically out of range of each other unless stated otherwise from previous role play. Range is simple enough, you just make a post of 7 words or more stating you come close to your opponent.
~Example~ -Lance would run swiftly to be in front of Jak.-
Attack: In order to win you must make successful attacks. For most attacks you must be in range of your opponent, unless you are using a ranged attack. In order for an attack to be valid it must have the following components; The name of your opponent, the type of weapon you are using, and where on your opponent you are striking. An attack must be done in a minimum of 7 words.
~Example~ -Lance would swing his blade to Jak's left arm.-
Preps: You may make preparations for battle such as power ups and what not, this is just a post of 7 words preparing yourself.
~Example~ -Lance would draw the Destiny Blade from his back and slide into his sword fighting stance.-
Magic Attacks: There is some controversy to magical or energy attack, but they work the same as normal attacks. You are allowed to make a prep and an attack in the same post, or you can make them in different posts.
~Example 1~ -Lance would gather energy in his left hand and fire it at Jak's torso.-
~Example 2~ -Lance would bring his left hand up and gather energy in his palm.-
-Lance would aim his left palm to Jak's torso and fire the energy.-
Kills: After you score 5 points you have the option of making a kill. In order to make a kill you need 3 posts; Prep, Attack, and Connect. The prep is to prepare your strike, and then you attack and connect it.
~Example~ -Lance would bring his blade up over Jak's neck.-
-Lance would sling his blade down to Jak's neck.-
-Lance's blade would slice through Jak's neck beheading him and killing Jak.-
Connect: In order to score a point you must connect your attack. This is done in a minimum of 10 words. In order for the connect to be valid it must have the following components; The name of your opponent, the type of weapon your using in the attack, and it must resolve the attack itself.
~Example~ -Lance's blade would come in fast at Jak's left arm hacking through it with ease as it fell to the ground.-
Dodge and Block: First off I have to make one thing very clear. YOU MAY NOT USE A RANGE TO DODGE AN ATTACK!!! -Jak would walk away from the range of Lance.- or any action like that is void. A dodge or block must have the following components in at least 7 words; Your opponents name, the attack you are dodging or blocking, and a valid way of doing so. You can not roll to the left if your in a corner.
~Example 1~ -Jak would slide his body to the right avoiding Lance's slash.-
~Example 2~ -Jak would bring his blade up to deflect Lance's slash.-
Counterattack: In order to make a successful counter attack you must present a dodge or block combined with an attack of your own in at least 12 words. After you make the counterattack you must connect it in 10 words like a regular attack. In order for a counterattack to be valid it must have the following components; the opponents name, the opponents attack that you are avoiding, the type of weapon you are using to attack, and the location of your opponent your attacking. This must be done in at least 12 words.
~Example~ -Jak would duck and slide to the left avoiding Lance's slash while jabbing his blade for Lance's solar plexus.-
Rushing: Different forms of T2 use different rules, and some rules are controversy. The "Rush" rule is one such rule. Rush allows one person to attack another regardless of the fact that they denied a challenge. Normally in T2 you must present a challenge before attacking someone, however if they deny your challenge, you may still attack them validly if you state the following; "You have denied my request for battle so I am stating a rush upon you."
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-T3
T3 is a variant on Freestyle and is pretty simple. To attack you need a post of one word or more, then another post to connect, then another to seal.
Example:
*kicks*
*connects*
*seals*
That would make one hit. To block or dodge you need to do the same thing, but with a dodging or blocking word instead of an attacking one.
Example:
*blocks*
*connects*
*seals*
You can make posts as long as you want, or as short. No typo limit and no rules apart from the ones above. It's a disrecpected style and not used much.
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-T4
T4 is a new role playing style consisting of a mixture between T2 and T3. Many of you may be opposed to this cause you may feel it will be n00bish. I assure you i design this style to be as ethical and fair as i can make it, yet also to be challenging. There are a few rules that i would like to address first of all.
Countdown: In T4 your standard countdown begins at 15. Also any form of typing for an attack or dodge or counter during the countdown is prohibitited and results in a void.
Points: T4 is based on a point system, you need at least 5 points to win a match. However since you can get 1/2 points it is ok to go over 5 points. If you wish to kill then you must reach at least 5 points.
Killing: As in T2 you will need to have at least 5 hits to kill. this does not mean your 5th hit is the kill move. What this means that you make 5 successful attacks, after that you must make another attack to kill. Furthermore you must make a preperation for your killing move, and must connect and sel your killing move.
Rush: In T2 there is a rush rule which means you may attack someone reguardless if the accept your challenge. This same rule is in T4 but there is a stipulation. In order to attack someone validly, they must accept your challenge unless under one of the following circumstances. IN ORDER TO RUSH YOU MUST STATE THE FACT THAT YOU ARE RUSHING AND THE REASON WHY YOU ARE RUSHING!
1) The person you wish to attack plans on causing great harm on someone you love or care about.
2) The person you wish to attack has committed a great wrong that deserves punishment.
Typos: In T2 you are allowed 3 typos maximum, unless you are doing advanced T2, in which case its no typos. In T4 you are allowed a maximum of 2 typos per post.
Now i believe i should explain why T4 is different, than T2 or T3. In T2 you use 7-10-7-12 as a basis, and in t3 you attack, connect, and seal. In T4 you are required to be descriptive of your attacking, connecting, and sealing. Furthermore T4 is run on a point system. A complete set meaning attack connect seal without your opponent dodging is worth 1 point. If your opponent dodges before your connect then your attack is void. However say you connect but have not sealed, your opponent may make a Endurence move to reduce the attack to 1/2 a point.
Now to get down to the basics of T4, the elements that make the fight. T4 is an S15 system. This means for every post you must have at least 15 words or more for it to be valid.
Range: This is the only post in T4 that does not require 15 words. A range post requires at least 7 words and must have your opponents name in the post.
==Example== ::He would rush at the dummy entering its attack range.:: A side note that you dont need a range post if you have a ranged weapon or are using ranged magic. But if you are using close quarter weapons you must be in range to attack.
Attack: The attack is the first move in a basic set, it must be specific. You must state your opponents name, a specific target on your opponents body, and what you are attacking with. The attack is merely the start of the phase.
==Example== ::He would bring his blade down upon the dummies left shoulder letting his fury roll into the blade.::
Connect: The connect is what you use to damage your opponent, and in order for your connect to be valid, your attack must be valid, plus you must state your opponents name, and must resolve the damage from the attack.
==Example== ::His blade would now begin to tear through the dummies left arm with a great fury and range.::
Seal: This is the third part of the set. In order for this to be valid your attack and connect must be valid plaus you must resolve your connect and have your opponents name stated. The seal is the immeditate effect of the damage from the connect.
==Example== ::His blade would finish cutting through the dummies left shoulder spraying blood everywhere letting the left arm fall to the ground.::
Dodging and Blocking: Just like in T2, you may dodge and or block an attack. In order for your dodge or block to be valid you must post it before your opponents connection. In addition you must propose a valid way of dodging or blocking the attack and you must state the specific attack and opponents name. Saying you ::rolls to the side of the dummies incomming attack with an incredible ammont of speed and agility:: does not count because it does not specify the attack. Here are examples of proper dodging and blocking.
==Example 1== ::he would sence the incomming slash of the dummy and avoid the action my jumping to the left.:: <--dodge
==Example 2== ::he would bring his sword up to clash with the dummies slash as the two weapons clanked together.:: <--block
Endurance: So your opponet attacks you and connects, are you screwed? No, you can still half the damage with an endurance move to void the seal. The way to do this is to think of a way to prevent them from completing their intended result of damage, for example if they intended to tak your arm, how to move away or stop the attack before it takess full effect. In order to do this you must state your opponents name and attack, and the attack must have connected but not sealed.
==Example== ::Having the dummies blade cut into his left shoulder he would clasp his hands upon the blade and pull it out before it could remove his arm.::
Counterattack: In order to do a counter attack, you must either be able to dodge, block, or endure. You must make a dodge, block, or endure plus make a return attack. In the post you must state your opponenets attack and name as well as the target for your return attack.
==Example== ::he would now step to the left of the dummies slash and bring his own blade up into the dummies stomache with rage.::
In order for your counter to be valid you must also connect and seal it like an attack.
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-S20
The S stands for speed. So this style could be called Speed Tech 20.
S20 is a variant on the T2 system, meaning it is incredibly similar, but with a few variations. I will however, treat it as a new style and go through a complete explanation.
There are five types of posts in S20:
[Preparation]
[Range]
[Attack]
[Connect]
[Counter]
The rules:
You must not typo in your posts.
All posts must be 20 words or more long.
Each post must contain your enemy's name.
These are the basic rules. There are more, and I will state them in context when I explain the different posts.
I'll begin with the 'Prep' type of post. This has two uses:
One use, is at the beginning of a fight to introduce your character and his weapons/abilities/looks/surroundings. Not many people bother doing this before a fight, but some like to.
Example:
-X stood upon the grassy hill, clutching his straight-sword in his right hand and looking down the small slope at Z, waiting for him to be ready.-
That above example is obviously introducing your character.
The other use, is to prepare a killing blow. I'll go into this in greater depth when I cover 'Killing' later on.
The 'Range' type of post is used to get within striking distance of your enemy. I like to compare this to walking up to someone in real life, before hitting them. Obviously, you can't hit them if you're ten metres away, so you have to get closer. Also, 'Range' can be used to back away from the enemy, and get out of their range.
Example 1: -X ran forwards at a great speed, soon coming into striking distance of his enemy Z, now within melee range.-
Example 2: -X jumps backwards quickly, landing a few metres away from Z, skidding to a halt far out of Z's attacking range.-
We can see in Example 1, that X has moved forward into Z's range, and is now able to attack in close-quarters. In Example 2, he has moved back from Z, and is no longer able to be hit by melee attacks. You can not range after the enemy's attack. If you do by accident, it is void and the opponent's attack is valid. To avoid an opponent's attack, you must 'Block'.
Now the 'Attack' post. This is used to, obviously, attack an enemy. But this is only the act of sending the attack, it does not mean that the attack will connect.
In an attack post, you must say how you are sending the attack, and in the case of hands, legs, etc. which side you're using. Eg. right or left or both. You must state what the attack is, and what area of the enemy you are attacking, as well.
Example: -X swings his right hand forwards, bringing his sword around in a slicing motion to Z's chest area, to cut his skin.-
You see here, that X is sending the attack with his right hand, and that the attack is his sword, which will strike Z's chest. If you do not say how you are sending, what you are sending, and to where, your post is void.
Now on to 'Connect'. This post has to be used after an 'Attack' post. As is obvious by the name, this connects the attack to your enemy. You have not successfully hit your opponent until you have done an 'Attack' followed by a 'Connect' in sequence, without the attack being blocked.
In 'Connect', you must say what is connecting, and to what part of the enemy's body. These both have to be the same as in the attack post. Example: -X's sword cuts deep into the chest of Z, leaving a large gash across his soft flesh with blood beginning to trickle down his body.-
We can see here that X's sword, which he started to use in the attack, has connected with Z's chest. This would mean he has successfully landed a hit on his enemy. If you do not say what connects and to where, or you say something different to the attack, you are void.
A 'Block' post must be used after your enemy's 'Attack', and before the 'Connect'. It is obviously used to block the enemy's attack, and save yourself from harm.
In a 'Block', you must say how you are blocking, what you are blocking, and with what.
Example: -X quickly brought around his right hand, using it to turn aside Z's left fist which had been aimed at his face.-
Pretty self-explanatory here. X used his right hand to knock away Z's left fist. If you don't say how you are blocking, what you are blocking, and with what, you are void.
'Counter' is a combination of both 'Block' and 'Attack' in one. Obviously used to somehow block and at the same time attack your enemy in the same move.
You must first block or dodge the enemy's attack, and then attack yourself afterwards. You cannot attack the enemy, and then block his attack. If you do, you are void. The same rules apply here for both 'Block' and 'Attack' posts, in that you must say with what, how, and to where. If you don't, void.
Example: -X swiftly brought his right hand to block Z's right knee, at the same time his left fist moved to Z's face.-
After you have successfully countered, you must then 'Connect' the counter like an 'Attack' post.
'Sparring'. A spar is essentially a practice fight between two people, where the damage of the fight is healed at the end. A spar normally goes up to 5 hits; the first to reach 5 wins the spar. A 'hit' is defined by an 'Attack' and a 'Connect' being landed successfully upon the enemy.
'Killing'. To kill someone, you must first challenge them to a Death Match. If they accept, you may continue. If they do not accept, you'll just have to live with that. In some chat sites a 'Rushing' rule is legal. Rushing is to basically attack someone without their acceptance, and kill them. Mostly, however, this is not legal.
To kill someone successfully, you must land 5 hits upon the enemy, and then perform a special finishing move. This is where the second use of 'Prep' comes into play. To do a killing move, you must prepared it first. You can, in fact, prepare this at the beginning of the fight, though most people would not. You do not have to prepare the attack, then launch it, the connect it in sequence. But, you must have prepared the attack at some point during the fight.
Example: -X used both hands to bring his sword above his head, ready to cut down with a mighty blow upon Z, to kill him outright.- You have to say what you are preparing, and the name of the enemy.
Lastly, have fun! Try not to take fighting too seriously, and enjoy the experience. If you don't fully understand these rules, or are a little hazy on some parts, I suggest finding someone who knows the style and asking
© Copyright 2010 Jayden Melicore (jerrylaber at Writing.Com). All rights reserved.
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