\"Writing.Com
*Magnify*
SPONSORED LINKS
Printed from https://writing.com/main/newsletters/action/archives/id/9855-Can-Gaming-and-Character-Creation-Mix.html
Mystery: November 06, 2019 Issue [#9855]




 This week: Can Gaming and Character Creation Mix?
  Edited by: Sara♥Jean Author IconMail Icon
                             More Newsletters By This Editor  Open in new Window.

Table of Contents

1. About this Newsletter
2. A Word from our Sponsor
3. Letter from the Editor
4. Editor's Picks
5. A Word from Writing.Com
6. Ask & Answer
7. Removal instructions

About This Newsletter

Thank you for letting me invade your inbox this week!

~ Sara*Heart*Jean


Word from our sponsor

ASIN: B083RZ37SZ
Product Type:
Amazon's Price: Price N/A
Not currently available.


Letter from the editor

Can Gaming and Character Creation Mix?

Connecting game character sheets and characters in your longer stories.


Admittedly, the method I am about to describe is, very likely, a bit involved for shorter stories. However, with NaNoWriMo firmly in season, I thought I might give some character tips for some of our novelists that can be both quickly applied to existing character, and generated for new characters.

This concept is one that roleplayers, or D&D players, or players of other tabletop games, might be very familiar with. It involves having different statistics applied to each character (things like intelligence, strength, stamina - you can include any sort of trait you'd like, really, depending on the type of story you are writing - perhaps intuition), and using those statistics when appropriate. This can add surprising twists to stories, and can be quite fun when applied to characters in the context of a story. (Yes, I dropped an f-word, but it's a good one, I swear.)

To utilize this method, you want to do the following:

*Bullet* Have a list of statistics or traits you want to apply 'points' to.

*Bullet* Decide on a maximum number of points for each statistic or trait. It should be the same, whatever it is for every statistic or trait. Can they get up to 20? Up to 50? Up to 100?

*Bullet* Have a finite number of points to spread out between the statistics and traits. Remember that no one character should be amazing at everything, as flaws make characters interesting, so make this finite number of points such that no one character can have maximum points in absolutely everything. The lower statistics or characteristics are a great way to represent flaws in your characters.

*Bullet* When a difficult decision, or difficult situation, comes up for your characters in your story, roll a virtual die with the amount of sides that represents the maximum number of points represented in the second bullet, and compare to the statistics of your characters. How they react can depend on the dice roll.

If the dice roll is higher than the statistic or trait, it would be a FAIL, and they would not react well.

If the dice roll is lower than the statistic or trait, it would be a PASS, and they would react well.

If the dice roll is EQUAL to the statistic or trait, it would be a toss up. You could either choose to reroll, or you could choose either way - which ever way reacts well with the scene


The above would be an interesting way to vary your scenes, and even surprise you (as the writer) as to how the characters would react. It also can give you a challenge, and give you the chance to have your characters fail every once in a while, which is good for keeping interest, and for character development.


Editor's Picks

These items need some more ratings and reviews! Are you willing to help out?

 
Image Protector
STATIC
The Elsie Petersen Case Open in new Window. (ASR)
Writer's Cramp contest mystery story to include the gathering of evidence.
#612205 by CHRISTMAS cub-BELLS R RINGING! Author IconMail Icon


 Candlelight Dinner Open in new Window. (13+)
A short story about a couple's dinner.
#2204573 by MementoMori Author IconMail Icon


 Invalid Item Open in new Window.
This item number is not valid.
#2204416 by Not Available.


 
Image Protector
STATIC
One Shoe Do Open in new Window. (E)
Solving the case of the thief who steals only one shoe.
#2204116 by Teargen Author IconMail Icon


 A Cigar Box Open in new Window. (13+)
Sometimes valuables are hidden in plain sight
#2204223 by Quick-Quill Author IconMail Icon


 Invalid Item Open in new Window.
This item number is not valid.
#2204129 by Not Available.

 
Submit an item for consideration in this newsletter!
https://www.Writing.Com/go/nl_form

Word from Writing.Com

Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter!
         https://www.Writing.Com/go/nl_form

Don't forget to support our sponsor!

ASIN: B07YJZZGW4
Product Type:
Amazon's Price: Price N/A
Not currently available.


Ask & Answer

Have you ever created a 'character sheet', of sorts, for your characters? How can this help you when actually writing?

Let me know the answer, and I'll be glad to include you in the next newsletter!

*Bullet* *Bullet* *Bullet* Don't Be Shy! Write Into This Newsletter! *Bullet* *Bullet* *Bullet*

This form allows you to submit an item on Writing.Com and feedback, comments or questions to the Writing.Com Newsletter Editors. In some cases, due to the volume of submissions we receive, please understand that all feedback and submissions may not be responded to or listed in a newsletter. Thank you, in advance, for any feedback you can provide!
Writing.Com Item ID To Highlight (Optional):

Send a comment or question to the editor!
Limited to 2,500 characters.
Word from our sponsor
ASIN: B01MQP5740
Amazon's Price: $ 4.99

Removal Instructions

To stop receiving this newsletter, click here for your newsletter subscription list. Simply uncheck the box next to any newsletter(s) you wish to cancel and then click to "Submit Changes". You can edit your subscriptions at any time.


Printed from https://writing.com/main/newsletters/action/archives/id/9855-Can-Gaming-and-Character-Creation-Mix.html