Action/Adventure
This week: Artifacts Edited by: Annette More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
Hello all writers and readers of Action and Adventure. I am Annette and I will be your guest editor for this issue. |
ASIN: B083RZ37SZ |
|
Amazon's Price: Price N/A
Not currently available. |
|
Artifacts
Why are action adventure heroes obsessed with artifacts?
One famous Henry Jones, commonly known as "Indiana Jones" spends his time hunting for artifacts. On his travels, he has many perilous adventures. Many times, the perils are in direct connection with the artifact he tries to find, sometimes they are just weird or scary things that happen to him. And then there are the giant bugs. Always giant bugs. But let's not get sidetracked by those wienerdog sized termites.
But why is he so obsessed with those artifacts and why does he insist on bringing them home to where he is? Simple: without a quest, there is no story. Many Indiana Jones stories revolve around his discovery of an ancient artifact that is hidden in a faraway place and he wants to find and take it home to find out what it really does. Of course, he encounters others with the same goal along the road and so they have to race one another to the finish line.
Indiana Jones is not the only action adventure hero who is obsessed with artifacts. It's more that he is a very famous version of an archetype character.
Since this type of character is so easily recognizable, it gives you, the action adventure writer the opportunity to write stories that focus on the story at hand and don't spend too much time building up a believable character. The adventurer on a quest for an artifact is just fine with one basic reason why they want to find it. Henry Jones is a historian, he wants to find out more about the history of an artifact. Another adventurer might hope to sell an artifact, his/her reason is financial gain. Either way, both of those can be believable story starters.
And that is why action adventure heroes are obsessed with artifacts: the story practically writes itself once you've decided on an artifact and a reason to find it.
|
| | Invalid Item This item number is not valid. #2150678 by Not Available. |
| | Invalid Item This item number is not valid. #2154574 by Not Available. |
| | Invalid Item This item number is not valid. #2154749 by Not Available. |
| | Invalid Item This item number is not valid. #2154287 by Not Available. |
| | Invalid Item This item number is not valid. #2154350 by Not Available. |
|
Have an opinion on what you've read here today? Then send the Editor feedback! Find an item that you think would be perfect for showcasing here? Submit it for consideration in the newsletter! https://www.Writing.Com/go/nl_form
Don't forget to support our sponsor!
ASIN: B07B63CTKX |
Product Type: Kindle Store
|
Amazon's Price: $ 6.99
|
|
Responses to my last Action/Adventure newsletter "Exciting Stories"
Elfin Dragon-finally published wrote: It's funny you should write about the difference between old and new world action/adventure stories. Mostly because I have a tendency to write more like those old world writers; being long-winded with descriptions and set-up chapters. I was told by someone reviewing my first few chapters that he was waiting for some action and yet when I look at it I can't see where action can be before I plan to put it.
All I can tell you without reading your first chapters is: try to show your world through the actions of the characters. What I mean by that is that instead of describing a landscape as if looking at a painting, have your character walk through it and interact with it. Think jumping over a small stream or getting pricked by thorns. Also, have the story or plot begin during that description. That way, you can keep your world building chapters, but also give your readers something to sink their action hungry teeth into.
Monty wrote: I believe you did a great job of writing this news letter and pointed to some true but I can remember reading of the crash in the alps when it got boring to me but when I was about to close the book it caught my interest again. Never sorry that I read it.
Maybe that one kept you reading because it was real events. Real life has boring parts, but it's easier to stick to those boring parts as a reader because you know there is going to be a conclusion.
GaelicQueen wrote: Excellent advice. Long dissertations on characters or where they are or going are fine for world building. A writer can write freely in each character, venue, or bio while prepping an outline or be writing the first ROUGH draft. In the editing process, those magical prose must be tightened to keep the reader on task.
Yes, I also think that there has to be some action early on, even during world building chapters.
Not replies to my last newsletter, but requests sent through the newsletter reply system:
Game Administrator wrote: Hey, I'm a new writer in the community and I was hoping that you would be generous and put me as a noob to visit. I don't know if you guys will do it but I figured I'll try. I'd like to see feedback on my items. "The Newest Faction"
Let's hope getting featured here will get you a few reviews.
River Kingsley wrote: how do I submit my story to the newsletter? "Artificial Intelligence "
You did it! |
ASIN: B004PICKDS |
Product Type: Toys & Games
|
Amazon's Price: Price N/A
|
|
To stop receiving this newsletter, click here for your newsletter subscription list. Simply uncheck the box next to any newsletter(s) you wish to cancel and then click to "Submit Changes". You can edit your subscriptions at any time.
|