Action/Adventure
This week: How to Write an Action/Fight/War Scene Edited by: Sara♥Jean More Newsletters By This Editor
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How to Write an Action/Fight/War Scene.
Topic submitted by: vish
This is an interesting topic to me, and I am very glad that someone suggested it. Writing a good fighting scene is key to a lot of action/adventure stories. The last thing we want is readers engrossed in our stories, and then putting the book down when the fight scene comes. That is what the story is building toward, so we want to get it right.
Of course, I won't claim to know everything. But here are what I believe the key components to a fighting scene are:
1. Be sure the reader has no clear idea of who could win.
Don't make one side so much stronger than the other that the fight is simply an easy win. Even if one side is overwhelmed, there's got to be some element that keeps hope alive - that gives the reader uncertainty as to what the end outcome could really be. Could the enemy really win? Could the hero win?
Where most of us make the mistake with this one is making the hero so strong that the villain loses far too easily. Remember that it is important to make strong and intelligent villains to make your story more interesting and give that hero a challenge. (I would even argue that the villain needs to be smarter than the hero, but that is my opinion.)
2. Build it up, and bring it down.
Fights don't usually come out of nowhere. Fights start building chapters in advance, sometimes. Yes, there may be an ambush, but the actual foreshadowing for that fight should come long before. The reader needs to know that there is a fight coming, that there is conflict brewing. We don't have music like a movie would to inform the readers of the tension, so it needs to be created. Shadows, atmosphere, interaction - all of those things can hint toward what could be coming.
And don't forget to bring it down once the fight is done. Let the reader take a look around and see the results - destruction (if any), bodies, blood, weapons, clothing, sweaty foreheads - anything that may have been affected.
3. Cut the conversation.
People don't really talk when fighting very much. Their adrenaline is pumping, their breath is getting knocked out of them. Unless they are Jackie Chan, they aren't going to be making impressive comments when getting thrown across the room into a wall. Make the scene about the fight - show, don't tell. Describe the sensations around the fighters - what are they feeling, how does it smell, are they tense or relaxed? There are so many ways to communicate how they feel without resorting to panting words.
4. Make the sentences a bit shorter.
You want the reader to move at a quick pace, to simulate what happens in a fight. (A slow fight isn't as interesting.) Longer sentences are great for description, but can slow down the pace of the fight by quite a bit. It might take some time to create the delicate balance between getting that description in and getting the right pace, but it is well worth it.
You can definitely make your sentences longer again once you are describing the aftermath, as mentioned in #2. The pace afterward is more relaxed, so the lengthier sentences will help the reader slow their own pace a bit to match the new pace of the scene.
5. Make an outline.
I know, I know. Outlines can be quite the pain. However, if you create an outline and follow it, you can make sure the fight scene goes exactly where you want it to. Fight scenes can get out of control fast, and an author can lose where they meant to go in the description and excitement. (I swear they are just as exciting to write as they are to read.)
I hope this is helpful! If you have any more tips for writing fighting scenes, feel free to leave a comment in the box, and I'll do my best to get it into the next newsletter. |
Remember to give these a read and leave your opinion in the review box. We're all here to learn and grow, and those reviews are an excellent way for us to grow ourselves, and to help other authors grow.
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Don't forget to let me know what topics you would like to see in this Action/Adventure newsletter. I'll do my best to get it in there.
Feedback from "Action/Adventure Newsletter (July 11, 2012)"
From Thundersbeard 30DBC JULY HOST - Hi Sara,
Thanks for featuring "Them's Fighting Words". It's a contest I believe strongly in, but it's one I'm having trouble attracting entrants for. Which is a shame, because I love inspiring writers to write!
I would also include a #5 in your list: Find-A-Friend. Having a friend who is either into writing or the same topics you are writing about, can be a great source of keeping the inspiration-ball bouncing.
Kind Regards,
Thundersbeard.
You're so welcome! I thought it was fun, and I hope the feature in the newsletter got you some more readership. And yes, having a friend to bounce ideas off of and who is willing to help you read and grow is a great idea.
monty31802
One comment, a fine newsletter.
Heh. Thank you so much. I'm really enjoying writing them.
Shanachie
I actually use a lot of those things even with a laptop and an iPod for writing. I don't know if it's because I started writing before we had all the tech available to us or what, but sometimes I can think a lot better when writing in a notebook than on a screen. And I quite often have the most recent version of whatever I am working on printed out. It just makes me feel better to have the paper in front of me.
I am with you. While I don't have an iPad or anything, I do have a computer and I will soon have a laptop... I much prefer writing it on paper before putting it on the PC. That, and I'm a sticky-note-aholic. They need a support group for that.
vish
first of all... congrats for being the permanent editor for the newsletter.. :)
the topic that i'm interested in is: 'how to write an action/fight/war scene'
Thank you, and you got it!
Thomas Kelley
Thanks for recognizing my Story Outline (in Draft form); this is my actual first attempt to writing a novel...and it's great having you showcase it! Thanks, Thomas Kelley
You're quite welcome! I hope you were able to get some good feedback to help boost you on with that goal.
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