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![]() | Deadwood ![]() A hitchhiking encounter with a young girl sets the stage for a bizarre story with a twist. ![]() |
![]() ![]() ![]() Good day to you, MysteryBox ![]() ![]() ![]() For the record, I am a casual and very occasional writer of mystery, fantasy, horror, and steampunk, and I try to review in a wide variety of styles and genres. I was the sole Honorable Mention for the 2021 Quill Award for Reviewing, so I'll have to see whether I can do better this year. I should explain that I use this review template in which I discuss my views on the important areas of quality storytelling, then compare your work to my own beliefs on the matter. As I said, I'm no authority, but hopefully my comments will give you some ideas to take your writing in directions you hadn't previously considered. Let me just drop a warning here, and we'll get started. THIRD-PARTY READERS TAKE NOTE: SPOILERS AHEAD PRESENTATION: This aspect deals with the first impression your story makes when a reader clicks on the title. Call it the cosmetics. I'll be looking at abstract items from text density to scene dividers in an effort to ferret out any unfortunate habits that might cause a reader to move on without actually reading anything; before you can dazzle him with your show, you have to get him into the tent! ![]() ![]() ![]() ![]() ![]() STORY: Now we come to the heart of the issue. This is really the basic element, isn't it? If you can't tell an engaging story, it doesn't matter what else you can do, because nobody's going to read it anyway. I try to explain aspects from characters to grammar, but I don't know how to teach someone to have an imagination. The fact that I'm here writing a review is proof that you've done a pretty good job with the story. Let's examine the individual parts of the whole and see what works to make it successful. ![]() ![]() ![]() ![]() ![]() MECHANICS: Whether you're writing fact or fiction, prose or poetry, the "holy grail" that you're striving for is immersion. This is an area that no author, myself included, ever wants to talk about: "I've done all this work, and you want to argue over a comma?" But those commas are important. What you're really doing as a writer is weaving a magic spell around your reader, and your reader wants you to succeed. He wants to escape his mundane world for a period and lose himself in your creation. Errors in spelling and grammar, typos, "there" vs. "their" issues, use of words inconsistent with their actual meanings, all yank him out of his immersion while he backtracks to re-read and puzzle out what you meant to say. This is never good, and this is the section that deals with that. ![]() ![]() ![]() ![]() ![]() The second is near the end in this passage: Oh, that tasted good! Damn good! Its first drink in how long? Six years? Yes. Six years since being captured and put in that accursed research facility to be poked and prodded by men in white coats. Six agonizing years spent planning an escape. Tonight, a careless guard and a faulty security door finally presented the opportunity it had been waiting for. One question remained: where to go now? Isolated like this, it's easy to see where you left out the double-space for the paragraph. This is where indentations would have made this stand out like a sore thumb. These are two little errors – one may not even be an error – each the result of a single keystroke. You plainly know what you're doing, and I'm not going to mar this review by carping over something this minor. One more proofreading would have caught these, but they don't harm this magnificent story a bit. CHARACTERS: This section discusses all aspects of the characters, the way they look, act, and talk, as well as the development and presentation of backstory. Allow me to present "Tyler's Axiom:" Characters are fiction. Rich, multifaceted characters with compelling backstories will seize the reader in a grip that will not be denied, and drag him into their narrative, because he can't abide the thought of not knowing what will happen to them. Conversely, lazy, shallow stereotypes will ruin any story regardless of its other qualities, because the reader will be unable to answer the second question of fiction: Why do I care? ![]() ![]() ![]() ![]() ![]() SETTINGS: This section deals with the locations you've established for your action, the ways in which they affect that action, and your ability to describe them clearly and concisely. You could say that this aspect answers (or fails to answer) the first question of fiction, What's going on here? Setting can be used to challenge a character, to highlight a skill or quality, to set the mood of a scene without overtly saying a single thing about it, and a host of lesser impacts too numerous to mention. You might think of it as a print artist's equivalent of a movie's "mood music," always important yet never intrusive. All in all, a pretty big deal, then. So how did you do? ![]() ![]() ![]() ![]() ![]() SUMMARY: ![]() ![]() ![]() ![]() ![]() ** Image ID #2234711 Unavailable ** "You don't choose writing; writing chooses you." Interested parties may follow my antics at "Invalid Item" ![]()
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