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Rated: 18+ · Interactive · Fantasy · #996999
Play as one of many characters in this fantasy world that has set RPG's apart.
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Chapter #5

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    by: Unknown
You go by the name Amie to hide your true name. You're a half-elven mage/thief. Because of your nature, you can work your spells even when wearing your supple black leather armor. You carry a shoulder bag which is magical in nature. It allows you to carry almost anything in it, up to a weight of 100 lbs. Anything heavier will cause the bag to rip open, spilling the contents into another dimension. Anything sharp will cause the same effects. You stand 5'5" tall and weigh only 98 pounds. You wear a long-sleeved blouse to hide the throwing daggers strapped to your wrists. You carry two more in your boots, strapped to your thighs and one down the back of your neck. A regular fighting dagger you carry sheathed on your left hip. Your short sword, crossbow (with the bolts safely in a quiver) armor, two full sets of replacement daggers in sheathes, fifty feet of elven rope with a folding grappling hook, black leather pants and your thieving tools are all in your pouch. You wear a supple black skirt which covers your shapely legs to the knees, hiding the daggers strapped to your thighs.

You can cast the following spells: Magic Missiles - This spell allows you to shoot up to five "missiles" at any target(s) you choose. The missiles never miss as long as you can see your target. They cannot pass through a "shield" spell. Usually, it only takes one missile to kill an average person, ie. wash woman, baker, etc. Someone with a higher constitution or partly immune to the effects of magic would take more, ie. a warrior, dwarf, etc. Shield - This spell will protect you from the Magic Missile spell (one casting) or from up to 3 attacks from normal missiles such as arrows or spears or two attacks from hand held weapons like swords, etc. Jump - This spell allows you to jump up to 10 feet straight up or forward. Spider Climb - This spell allows you to climb any surface unless it is covered with something slippery like oil. It lasts for thirty minutes unless ended sooner. Sleep - This spell will put up to four humans or the equivalent number of animals or demihumans, ie. halflings, gnomes, etc. to sleep for up to four hours. Feather Fall - This spell allows you to fall as gently as a feather. However, a strong wind can blow you about when using this spell. And, last but not least, Continual Light This spell allows you to make any object glow like a torch, casting light up to 30 feet in all directions. A dispel magic will negate the effects of this spell.

While you can pick pockets with the best of them, your favorite way of working is to take a man up to his room and cast one of your sleep spells on him. Once he's asleep, you can simply empty his money pouch. You're also very good at picking locks, climbing walls (free style) and have great dexterity. In combat, you try not to fight head on. You prefer to sneak around behind your foes and stab them from behind. After all, this is the way of the thief!

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