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Rated: 18+ · Interactive · Adult · #2272394
With a time machine and your size ray, you decide to mess with history. Additions welcome!
This choice: Ancient Egypt  •  Go Back...
Chapter #4

Reign of the Pharaohs

    by: birdshoes Author IconMail Icon
"Ancient Egypt. I've always wanted to see it. I remember watching The Mummy when I was in elementary school and being enthralled with Egypt. My parents bought me dozens of books about ancient Egypt, and I probably reread each of them ten times!" you say, wistfully. You remember sitting up at night, sneaking a flashlight under the covers with books about Egypt, the ancient Egyptian gods, smiling to yourself as you recall fond childhood memories. You dragged your parents to the museum when they had their Egyptian tour, and-

"Ancient Egypt? Really?" Tess asks, unimpressed. "You don't want to go anywhere with some... modern amenities?"

"No! Egypt. Definitely Egypt."

"Well, don't I get a say?"

"Tess. You know how when you drive somebody in your car, the driver gets to pick the music? I'm driving the time machine, so I get to pick the time and place. You're too small to drive, so you don't get to pick!" you say, shaking her playfully. Her little arms and legs flail like a ragdoll as you jostle her around. "And don't complain, or else I might forget you when I come back."

Tess sighs, rolling her eyes. "Fine. Let's go to ancient Egypt, then."

"Oh! That reminds me. Let me see... where did I put it?" you ask, patting your pockets. You stick your right hand into your coat pocket and retrieve what appears to be a gold locket, no larger than a quarter. You string it around your neck.

"It's a universal translator. I bought them a while back in anticipation for this. I have another one in my pocket, but it's too big for you. Let me just..." you say. You set her down for a second and retrieve an identical locket. You set it down on the table next to Tess, and unholster your shrink ray. "Stand back!" you say, before blasting it. In seconds, it's doll-sized. Or, rather, it's Tess-sized.

You grab Tess in one hand and the miniature locket in the other, and slip it over her head. She swings her arms, trying to fight off your hands, but you're pretty easily able to pin her arms to her sides to put the locket on her.

"You really couldn't have let me do that myself?" she asks, irritated.

"No. And you'd do it to me if our sizes were reversed." you say, smugly. "Anyway, it's a simple device. You just... speak, and it automatically translates it into whatever language the listener speaks. And whatever is said to the wearer is translate to their language. Now, we don't have a great understanding of ancient Egyptian language, so there might be some... translation errors. But I'm sure it's nothing to worry about!" you say. You smile as you bring Tess towards your lab coat and deposit her feet-first into the pocket. You then turn towards your time machine and march in.

You shut the door behind you. The machine is tiny - about the size of a phone booth. Actually, now that you think about it, it looks a lot like a phone booth. That wasn't intentional, you promise. It's cramped, but there's enough room for you to move and turn around in it.

You flip some switches and hear the sound of the engine firing up. It's loud - almost deafeningly. You hear Tess squeak something from your lab coat, but it's difficult to hear.

You toggle a few switches, confirming your desired time/place. Ancient Egypt, approximately the late 1400s BC. Sometime around Thutmose... yeah, that sounds good to you. You'd like to see Egypt and the Mediterranean before the rise of the Greeks and Romans. You'd have plenty of time to see that part of the ancient world later.

The windows tint themselves darkly and become screens. You see a projection of ancient Egypt on the screen in front of you come in to view.

CONFIRM DESTINATION? the screen asks you in a shrill voice.

You hit a red button in front of you. DESTINATION CONFIRMED.

The screen darkens and begins making loud whirring, beeping, and clicking sounds. The machine shakes, and feels like it's being lifted up off the ground. You grab on to the handlebars installed on the sides provided for your stability. "Next time, I should include seats! And seatbelts!" you say aloud as the machine begins shaking hard. You try to keep as still as possible so that Tess doesn't get shaken around too much. And you'd hate to hit the side of the machine and squash her.

You hang on for dear life as the machine begins to fly through time and space. You can't see through the windows, which, instead, have converted into television screens and are displaying a little bit of information about your destination. There isn't much - you probably should have had the foresight to program a historical database in the machine. Alas, that will have to be developed at a later date.

You continue holding on for dear life as the machine shakes and spins until suddenly... it seems to stop. You glance up at the screen in front of you, only to realize you're looking at blue sky. You peek down and see your time machine is currently hovering a few hundred feet above the ground - and is descending quite fast.

ENGAGING MANUAL LANDING GEAR. the machine screeches at you. Two joysticks emerge from the dash.

You're prepared for this, at least. You programed the machine so that if you couldn't automatically transport yourself to flat ground, you could maneuver it and find a safe landing spot. Plus, this will let you hide the machine or land somewhere inconspicuous. Don't want to alter history too much or interfere too directly.

You look around. Looks like you're somewhere... inconspicuous. A small village not far from the Nile, it appears. At least, you think the body of water a half mile or so away is the Nile. You'll have to get a better view of your surroundings once you're on the ground. You maneuver the machine to land behind what appears to be a small house. A farmhouse? It must be. You suddenly wish you were more familiar with the intricacies of Ancient Egyptian life rather than just their mythology and popular history.

The time machine touches down, rumbling softly as the base sets itself down in sandy grass.

JOURNEY COMPLETE the machine says to you. You hear the doors hiss and unlock, and then open.

You stop to compose yourself, and then remember your tiny passenger. You pull Tess out of your pocket and lift her up to your face. She looks quite shaken up and frazzled - her hair is a mess!

"What was that?? I thought we were going to die!" she exclaims. "And your pocket is pretty tight. I got my leg bent and twisted at one point. It kind of feels stiff now."

"Sorry. I'll let you down to stretch once I figure out exactly where we are."

"And where are we?" Tess asks, mortified. "Please don't tell me we're lost."

"Well, I think we're somewhere south of Memphis. We're near a small village." You look up, glancing away from Tess. It appears, upon closer, examination, you landed in a gated-off pasture. Sheep congregate at the end of the pasture, eyeing you and your machine warily.

"Do you think we were seen? We probably shouldn't interfere too much. No telling how what we do impacts history. And I'd hate to wipe ourselves out from the historical record on accident."

"I think so..." you say as you spot someone watching you through a dark window. A local, no doubt.

"Here. Let me make sure everything is safe" you say, tucking her back into your pocket.

You step out of the machine shakily and turn towards the machine. You don't really want to leave it out. You unholster your size ray and zap it, reducing it to just a few inches tall - even smaller than Tess! Picking it up, you hesitate. You don't want to toss it in your pocket with Tess, or put it in a back pocket. In fact, you'd like it to be nice and secure.

You turn it around in your fingers, examining the machine's tiny, intricate details. It looks like something you'd put on a charm bracelet, you think to yourself. Wait a second...

There's a little loop at the top - which you originally intended to be a lightning rod, useful for acting as an emergency power source. But you figured out alternatives in the last phase of testing, rendering it obsolete. But...

You take off your translator necklace and undo the latch, slipping one end of the thread through the hold. You gently lower the time machine down, until it rests next to the translator medallion. Perfect. You can carry it on you with little stress or burden, and you can unshrink it discreetly if you need to. You slip the necklace with your time machine back over neck.

You take a breath. You...
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