Your guide expertly pulls you through the wooded hills outside the campus grounds. A fair fifteen minutes on, you see a large shape standing just ahead between the trees. A few large rocks border a clear pond, and a few leaves float on the surface, sailing by wind and ripples of life beneath the surface. Soon upon your own reflection in the waters, you blink, awakening on the steps of an old building with Angelina standing by your side.
"It's the old Fennimore house," she says as you look around at the broken deckboards, cracked white pillars, and yellowstained windows. A cold wind creeps over the ground, stirring leaves into crackling animation. Angelina's fingernails peel away the antique paint from the support column, "Neat," she says, "and no one ever comes out here." Another cool gust drops a black spider onto your sleeve.
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