You woke under the pot, with a splitting headache. What had happened? Everything was absolutely massive! The last thing you recall was a small brown-haired girl...shrinking you... Oh dear. Now you were tiny and exposed to the elements of the mall -- and what happened to your clothes? Just then you saw your tiny clothes kicked behind the trashcan. You ran over and put them on, and made plans to get someone's attention.
Just then, out of nowhere, a boot kicked you into unconsciousness.
Eliza, the security guard, had just been doing her rounds when her foot accidentally knocked into something small and soft. Eliza looked down. A doll. She picked it up. A pretty lifelike doll, too. Someone -- almost certainly a girl -- had lost this poor toy. Her shift ended in a few minutes -- might as well do a good deed on her off hours. Eliza, doll in hand, walked back towards the security guard's office near the center of the mall. For about an hour, she reviewed the security footage -- there! a girl running away from the toy! She looked to be about ten or eleven, but there were plenty of brunette ten-year-olds in the city. But she was holding a book from the mall book store -- maybe the bookstore owner knew something.
Eliza, doll in hand, walked over to the bookstore owner. "Hey, Hank, did you happen to have any ten-year-olds buying The Wizard of Oz?"
Hank, a balding, elderly, quite friendly character, said, "Yes, indeed I did. Said her name was Granger, that she was from Britain but was staying in the Rowling Hotel for another night, and that she was going to go to wizarding school." There was a pause while Hank chuckled. "In that order."
"Thanks." said Eliza. "'Cause I think she left something here." She shook her hand back and forth to show you off.
"Ah." Hank nodded knowingly. "Do you want an envelope for it?"
"Sure."
You just began to regain consciousness in time to see Eliza trap you in a pristine white envelope. Eliza then went to her car, put you in the passenger seat, and drove off towards the Rowling Hotel. When she got there, she asked the receptionist where she might find the Grangers. The receptionist politely referred her to the third floor, room 206.
At the Grangers' room, all was quiet. Hermione was reading her books, her parents were watching American TV. Then there was a knock on the door. Mr. Granger was a millisecond faster than his daughter in reaching and opening the entrance. There, in front of him, stood a security officer. Eliza smiled and offered the envelope. "Hi. Your daughter left this at the mall today, and I thought I should return this to you."
Mr. Granger, in the manner of all people subject to being given something they didn't know they forgot, smiled and quietly thanked the officer, taking the envelope and closing the door. Hermione raced to see what it was, asking, "What did you get? What did you get? May I see?"
Mr Granger held the envelope out of reach of his daughter. "No you may not see. It's something that you forgot at the mall. We'll just put it in our suitcase. After all, we're leaving tomorrow and we don't need to create more of a mess. Now go back to your books."
Hermione Granger silently slunk off as her father unzipped their suitcase, stuffed the envelope on the top layer, with the rest of his daughter's stuff, and zipped the suitcase back up.
Much later, in the evening, you finally punched a hole in the envelope. But now, trapped as you were in the suitcase, you had limited options. You could spend the night in the envelope, or (as you noticed what you were standing on) you could spend the night in a pair of panties, or a pair of socks. What do you do?
***
Choice One: You decide to sleep in the envelope. When the plane arrives back in Britain the next day, Hermione tears open the envelope in her room, and finds you. She realizes what you are, and that it's too late to pretend this never happened, so she decides you are hers from now on.
Choice Two: You spend the night in the pair of panties; however, the next morning, Hermione looks for clothes and decides to wear the ones you are in for the plane ride across the Atlantic. You then must try to contact an unaware and fidgety Ms. Granger as she sits on you for the hours-long flight.
Choice Three: Much like Choice Two, only you are at the mercy of her feet rather than her rear.