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Rated: 13+ · Interactive · Young Adult · #1917079
You start playing a board game not realizing that it's magic, with body changing results
This choice: Jasmine...  •  Go Back...
Chapter #5

Jasmine...

    by: Mr. George Author IconMail Icon
The Sun beats down relentlessly, and you start to sweat. Your hair feels heavy, thick and too long. The sight of your own cleavage curving away out of sight is unsettling. The angle unsettling, and as you watch a bead of sweat trickles downwards.

The crunching, crumpling of paper snatches your attention from your hypnotic bust, and it's rhythmic rise and fall of breathing.

Floating in front of you, a parchment hangs in the air, and unfurl.

'Reach the top of the tower to gather the first item. But watch out for the patrolling guards, and the sparkling clouds of Jafar's untamed magic'.

The scroll, rolls itself up, and vanishes in a puff of smoke. Your hand is outstretched to grab it, as it disappears. An unprincess-like snarl on your face. You doubt, meeting either the guards or the magic will kill you outright. But, it was frustratingly silent on the consequences of running into either of them.

Shielding your eyes from the Sun, you scan the palace skyline. There's a green glow around the top of one of the towers. It pulses slowly, until you get your bearings.

A tension hangs in the air, an electric crackling catches your attention. Across the garden from you, a ball of green and blue livid magic, shimmering between, flames, and ball lightning is heading in your direction.

Taking a deep breath, you head off in the opposite direction. The choice already made, you head inside. You start by running, but in only a few paces, you change to a steadier, smoother pace. Your jarring run, threatening to make the girls jump from the constraint of the halter top. Thankfully, you can move very quietly with your slippered feet making virtually no noise on the marble floor.

But in your haste, you almost walk into one of the guards. Instead, you duck behind one of the pillars, until he passes. Listening intently, you can no longer hear the ball of wild magic. You plan out your route to reach the tower.

You have the following choices:

*Noteb*
1. You run into Rajah, an ally.

*Noteb*
2. The trip is trickier than you thought.

*Noteb*
3. You hit a problem.

*Noteb* indicates the next chapter needs to be written.
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