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by Runic Author IconMail Icon
Rated: 13+ · Interactive · Action/Adventure · #1896115
If you played pokemon or Digimon, you know where this is going.
This choice: Move book  •  Go Back...
Chapter #2

Move book

    by: Runic Author IconMail Icon
The move book for all types of Humons. Some moves from Pokémon and Digimon, others not really. * indicates SPECIFIC requirement to usage.

Standard attack: A regular attack of a humon. This attack's power differs from the type of weapon a humon, from a stab, throw, shoot, burn, bludgeon, or punch to the face.

Unarmed attacks:Attacks made by humons with no weapons

Disarm: Takes away a humons weapon, reducing attack damage.

Cripple: Breaks an opponent’s limb, reducing attack or speed.

elemental punch: Elemental punches that have different effects.

Pressure point: attack an opponent’s weak-point, causing numbing and low damage.

Close-combat: A series of attacks that severely damages an opponent, though the drawback is that it slows you down from fatigue.

Full-body slam: User slam’s their entire body onto opponent. Damage based on weight

Morbid Fondle: A deathly undead touch which inflicts dark damage, lowers vitality, and sometimes causes Blindness


Melee weapons: Humons with melee weapons

Power Attack: A strong melee attack that does 50% more damage, but the chance of hitting is lower.

Whirlwind blade: A close range Omni-air attack where the user spins rapidly with blades, causing medium damage. After effect is confusion. *Two-blades

Behead enemy: A high-level, high damage attack where the user teleports behind an opponent and slits their throat. *High agility

Sin-strike: An dark attack that's power changes the more opponents defeated by the user

GET OVER HERE!: Bring the opponent closer to you, deals low damage, but they are open for attacks. *chain weapon

Rising sun: Jump high into the air and strike down on the opponent. High damage and accuracy is based on agility of both you and the opponent.

Fancy Furry: With each exclusive consecutive strike, damage is added on. effect is cancelled when an attack fails to hit or it transfers to another opponent.

Crescendo Slash: An attack that increases in power when used in succession in a battle. The first attack does 100% damage, then next does 125%, then 150%, 175%, etc.

Coup de Grace: Damage increases based on the number of status effects on the target.

Barrier break: A dark move that breaks the p.shield status

Spirit blade: An aether attack that depends on the soul instead of strength. For those with high defense, but low m.defense

Sunder: A strong earth attack that causes poison

Blood drain: A dark attack that drains an opponents blood and turns it into your own energy

Poison sting: A low-damage earth attack that can poison an opponent *Daggers

Puncture wound: A medium-damage physical attack that causes bleeding


Projectile attacks: Humons with projectile weapons (Guns, arrows, etc)

*elemental* attack: Load in a special type of bullet or arrow and fire, chance of status effect.

Penetration: Shoot through several opponents at once or to pierce heavy armor.

Precision shot: A shot guaranteed to hit a target, plus critical, but it needs to charge up.

Arrow rain: Fire an arrow and it rains down many arrows at once.



Special attacks: Attacks of Humons with special weapons (Explosive, throwing, and other weapons)

Martyrdom: Blow yourself up. Deals massive damage to opponent, but you die

Glass in your face: Smash a glass object in an opponent’s face. Deals low damage, but it causes blindness and bleeding *Glass objects

Incineration: High damage fire attack that attacks all *Fire weapon

Nitroglycerin: High damage attack that freeze’s a single opponent *Ice weapon

Tri-throw: Throw 3 weapons instead of one. About 3 times as likely to hit something!

Hammer of Dawn: A very heavy attack that kills on impact, but its very inaccurate, plus it needs time to charge. It’s not worth it! *A very big energy cannon

Addle gas: A gas that confuses opponents *Gas weapon

1000 needles: Attack with 1000 needles dealing 1000 damage...oh you better run! *Needler weapon

Acid: A earth attack that reduces defense and has a chance of numbing or poison. *Acid weapon



Magic: In reality all Humons can use some form of magic, it’s just some are better than others, or they know nothing at all


Fireball: Basic fire attack

Tremor: Basic earth attack

Bubble: Basic water attack

Thunderbolt: Basic air attack

Dark aura: Basic dark attack, can cause curse

Blinding light: Basic light attack, can cause blindness

Earthquake: High damage earth attack

Raging Inferno: High Damage fire attack

Tsunami: High damage water attack

Thunderstorm: High Damage air attack

Dark Maelstrom: High damage dark attack. Causes Curse and blindness

Solar Flare: Medium damage light attack that can blind opponents

Solar stasis: Paralyzes an opponent in radiant light

You have the following choices:

*Noteb*
1. Support skill page

*Noteb*
2. Passive skill page

*Noteb*
3. Special skill ability page

4. Known-how page

*Noteb*
5. Attack skill page

*Noteb* indicates the next chapter needs to be written.
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