This choice: Viral's Community Collaborative Effort • Go Back...Chapter #2Community Storylines by: W. Scarf Welcome readers! This is the section for the Viral Community storylines that a few readers have voted for when it came to creating characters for them. Unlike the other storylines you'll find in this interactive, these storylines follow the similar rules of other vore interactives.
Yep. That's right. It means these storylines are susceptible to pure and utter chaotic anarchy. For those of you who don't know, these storylines are available for anyone to add to. You do not have to make a certain number of chapters, you do not have to follow the story where someone is aiming it with, and you do not have to ask people if you could add to a certain chapter.
Don't start drooling with evil grins and readying your vile fingertips to type a complete mess in these stories though, because there are very well still rules to this interactive. All of the rules other than the storyline completion/solo-writing still apply to these storylines, so don't think you can just take the story anywhere you want. With that stated, there are also a few additional rules that are specifically related to the community stories.
----| Rules |----
- The interactive's main rules STILL apply. If you need a refreshment on what those rules are, please go to this link. The only rule that doesn't matter is the chapter adding to someone else's storyline since these storylines are for everyone. (http://www.writing.com/main/interact/ite...)
- Do NOT post random bullshit. I repeat. No. Bullshit. That means when you post, take the time to read over your chapter and think to yourself, "Does this reflect decent enough grammar for my work to at least be read, understood, and appreciated by other people who know the English language well enough? Is what I'm typing realistic for the type of world I'm writing for here? Am I making up random things and hoping that it will be funny or kinky even though it really isn't? Have I posted a good enough size for a chapter and not resorted to mere tiny simple sentences and lack of details whatsoever?" If you think of these things, they should help guide you into making a good chapter for Viral. You don't have to type a masterpiece of an essay, or a Shakespearean work or art. I'm simply informing you that you should post at least a few paragraphs so that the characters progress in the story somehow, or if a vorish/yiffish scene has enough details to satisfy plenty of people when they read it. Don't post random and foolish bullshit. (For example: chasm the greninja faced off against a wave of infected but wasn't scared. he put on some sunglasses and pulled out akimbo submachine guns and killed all of the monsters yelling "ya wont get me ya purple eye freaks hurrdity hur hur hur." and then he was unbirthed by a surprise attack by one, and nine months later he was bron as a frog baby with purple eyes. the end.)
- Do NOT make the hero defeat the villain early in the story. This IS a story, so it should follow a formula that many stories use. Having the character suddenly fight the villain merely chapters earlier of beginning the story is far too soon. In fact, I would refrain from the villain being defeated at all until I and other authors see fit, because there needs to be a clear goal for the character, and many trials for the character along the way. If you would like a few tips on the journey the character can go on, the character shouldn't be completely and all powerful. All characters have flaws, and even if they're incredibly strong, they can have intense fears of something, or a weaker loved one they feel obliged to always protect, or having them make moral-crushing choices that could cause them to hesitate and even stop them from protecting themselves or doing something for the greater good. Characters should also learn something on their adventure. No one goes out in search of something, fight against something, or protect something without learning something either about themselves or about the world afterwards. The road ahead is a long one, and it doesn't just take a hero and a villain to make good story.
- Do NOT constantly spam chapters. The maximum limit you can make for chapters in a row is four. That's it. If you make five or more chapters in a row, you are defeating the purpose of these specific storylines. They are for everyone to make a contribution to, and it's interesting to see how many minds come together and work off an idea. It's to test your improvisation and creativity. Another thing, make sure to leave a few options open for others. There need to be at least several possible branches where the main characters succeed, as well as fail, in their endeavors. It's also to make sure the story goes into several places, just so that there are no sudden dead-ends to where reader will have to go back twenty chapters just so that there's a possible line of chapters where the heroes can win and survive.
- Do NOT hog a bunch of chapters to yourself. If you are convinced that you have a super amazing and completely mind-blowing idea that you really want to write after making a chapter, then at the bottom of the chapter, make a little note in parenthesis asking for no one to add to a certain chapter option so that you can make it. Otherwise, it's everyone's game to take the option.
- It's actually OKAY to leave 'Reader's Choice' as an option. For some of you, I can sense you're already raising your pitchforks, but have no fear. I hate seeing those options in several different interactives, yet I can make this work. You shouldn't always make a bunch of options forced onto other authors who have a neat idea for what can happen next, so sometimes but not all of the time, leave in one of the next chapter's options to be 'Reader's Choice'', because as soon as someone adds to one of those Reader's Choice chapters, I will take it upon myself to edit the chapter option into an action that fits for what happens next as soon as possible. I receive email notifications for every chapter, so as long as I'm not sleeping and have internet access somewhere, I'll make sure I can find the quick bit of time to read over the chapter and edit chapter options if I need to.
- Do NOT make fetish-specific traits for the main character. The character needs to be generally pansexual or bisexual so that they can still find an attraction to both sexes. Ferals' goals are to seduce or overpower their prey. It needs to be possible for the hero to suffer at least some bit of attraction, even if it's unwilling, to these hungry beasts. The main character should also be very open and tolerant of many different kinks, but not specifically enjoy one more than the other. This is a general vore story, which means a wide array of different types of readers read this, and that not everyone has the same kinks as you do. In fact, some may even detest the kinks that you have, so just make sure you put warnings if the kink you're adding is at the top of a chapter that you think would probably really gross someone out, like scat, smells, blood, or pawplay bits. As I said earlier, the main character should NOT have an extreme fetish for these gross things, and should be lenient on all of them.
- Do NOT constantly add side characters that follow the hero. It's easy to just stick with one or two characters that stick it out through the whole journey, but it makes it MUCH more difficult for authors if they have an entire group following the main character so that when they write chapters, they have to make actions for most to all characters present in the scene. It also makes writing game over vore chapters a bitch to do, because it sucks that you have to limit your details into not being repetitive, but also need to describe how each character falls and gets eaten/infected. So please, it's okay to add in side characters to follow the hero, but they do not need to be permanently there if the group is getting big. They can help out in a side-story or temporary issue, but they should either leave or have something happen to them so that they do not progress with the main character. I recommend that the main character should probably only have a max of four main party members at one time. But this also means that all of the main party member characters shouldn't join the main hero at the beginning of the story. Give the hero time to progress on the adventure before matching up with some helpful people, and give them a good reason to why they want to follow this specific person and believe that they can solve this infection, rather than just staying somewhere safe and not in the harsh wilderness far from help or towns, and to risk their lives like this.
- The story needs to be written in second person perspective. All of them. (For example: "You listen with alert ears from the pounding sound echoing throughout the entire room with the loud booms practically shaking the walls. With the desperate feral slamming all of its weight against your front door, it wouldn't be too long until the monster would burst into your home and claim you as its next meal. You search around in a panic in an effort to find any other exit or a place you could fit yourself into to hide from the snarling predator.")
Message me if you have any other questions, because I think that's it so far.
Sorry for the dictionary-worth of words there, but those are mandatory rules that need to be abided by. Now, onto the stories! I've started the Zoroark storyline, to kick things off, but other people can start the Greninja and Charmeleon chapters if they wish to. Happy adding and reading! indicates the next chapter needs to be written. |
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