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Rated: 18+ · Interactive · Fantasy · #1749253
Games are always fun, especially when you play with size!
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Chapter #3

A bit more out there

    by: kobster2 Author IconMail Icon
So, here are the rules of this variant of the Growing Game:
1. The game ends when someone loses or if the pile runs empty
2. If anybody wants to quit for any reason, excluding a unanimous break, their changes are permanent and cannot be changed
2a. If one is able to find a reversal card and does not wish to use it on themselves, it can be used on another player who is either still playing or has quit
3. Once the game ends, it is up to each person to decide if they want to keep their changes or lose them. The changes are permanent if kept.
4. The game starts with all the cards in a pile. There are 124 cards, each one of five variants.
Red: Will make the player go through the equivalent of 1 year of puberty, assuming a linear rate and no limit.
Blue: Will make the player grow up to 1 foot. Amounts vary based on the specific card.
Green: Will cause genital growth, as in Breasts and Butts for females and larger cocks for males. May also increase sensitivity.
Purple: Player choice. The player who drew the card may choose a growth and an amount. The rest of the players decide how much of the amount said player grows. Any growth is possible from Physical, Mental and even Metaphysical. If luck is decided to change this way, it is an exact 50/50 weather it will be good luck or bad luck, luck growths will not change this outcome.
Reversal: Allows the drawer to reset their own changes or another player's. Can work on players that have quit the game.
5. No players are allowed to cheat in any way. If there are house rules, write them down below.
6.______________________
7.______________________
8.______________________
9.______________________
10._____________________

Set-up
Shuffle cards into one pile. One player cuts the deck, then another player cuts it again. The last player goes first. Owner of the game shuffles. Play continues to the clockwise direction, unless specified otherwise in house rules. The only requirements to play are a deck and at least two people. One player takes one card, then the change occurs. If caught cheating, the effect will instead be thrown into reverse and the player will shrink the amount they would've grown. No other people can join a game after one round is complete. Any player may quit before their first turn with no penalty.
Winning
Winning is only possible if you manage to get all thirty of any one card, or all four reversal cards. If one player should succeed in this, they are allowed to draw one more card before the game ends and that change is decided independently of the other changes that may or may not have occurred. If the deck runs out, the player with the most cards of any one kind is considered the winner but may not draw another card.


With the rules in place, the wizard placed his card game down. He planned on putting it up for sale tomorrow as a test run. He grabbed his wand and uttered a few Magic words. When he was finished, another copy of the rules appeared and the original had a deck of cards. He placed them in a case, then went to bed.

Who finds the game in the morning?
*Noteb* indicates the next chapter needs to be written.
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