Old Worlders - These wolves have managed to salvage and maintain some of the advanced technology their kin originally arrived on earth with, thus making them an influential and powerful force in the wasteland. They not only despise humans for bringing ruin to both species, but also despise members of other wolf clans for regressing to what they consider barbarism.
Goredrinkers - When faced with the harsh reality of their situation, many wolves degenerated into feral savagery. The Goredrinker clan's "culture", if one dare describe it so, is rooted in brutal violence and the messy consumption of meat, be it beast, human or wolf. Due their extremely Darwinian outlook on survival, this clan is primarily comprised of Assault types.
Ghosts - The Ghosts have received their name because they can most often be spotted haunting old ruins and corpse littered battlefields, scavenging whatever useful materials they can find. They move silently, rarely uttering a word, avoiding direct confrontations whenever possible. This clan seems to be primarily comprised of Infiltrator and Basic Infantry types.
Enforcers - The Enforcers are hired guards, mercenaries and thugs. They will readily lend their services to anyone, be it human or werewolf, who can fork out a modest pay of money, resources, food, drink or even men and women. However an enforcer would never accept a contract against other enforcers, let he become ostracized from his clan and be hunted down by his former clanmates.
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