The idea of turning her in game avatar into some sort of animal wasn't the most entertaining notion, so she moved on and examined the other options. Right next to the transformation option was one labeled "Mental transformations and statistics". When she moused over it, a small boxed popped up giving a brief descriptions of her potential actions and the personality of the current person. It explained that a list of personality traits would be provided and a nearby numerical scale would accompany them from 1-10. Obviously, moving the bar to the top would increase the prevalenceof the trait and moving down would decrease it. All in all, it was very straight forward.
Going down the list of her avatar's personality, she declined to modify any of it. That is, until she found the trait for "Thoughtfullness towards Others". As it stood, hers was at a 10. In truth it reflected her actual personality; Tina was caring to a fault. Just early that day she'd gotten into a fight with her Cheerleading team because she'd lacked the backbone to set some things straight. After a barrage of insults she'd nearly broken down into tears and left the practice. Which lead to trying to take her mind off of things by buying this game.
Still slightly upset, she'd thought it be fun for her game character to be the exact opposite. So, with delight, she dragged the slider all the way from 10 to 1. A box popped up claiming something about "Sociopathic Tendencies", but it was just a game so she clicked out of them without even really reading. After all, it was just a game. Next, she hit apply and moved on to the rest of the list. Unknown to her, the moment she clicked that button her moral compass was discarded.
After going through the rest of the list and deciding none of it needed changing, she thought on what to do next.
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