Welcome to Zeglar this is how you move through the universe and rules you must play by, you have a pouch of dice that includes a location die, portal die, attack die and save die along with a few others that you will know as dungeon die (special die cast for the god's wrath). In this universe there are 22 planets and 5 of them are Egyptian ruled, this is where you start your adventure when your god calls you to pick up the training in a void dungeon that they claimed back before the fall of Jerico. There are 5 classes for each class of adventurer and classes like paladin can only be achieved by those whose parents were at the 5th and 6th level of the pyramid of class and they had to be one healer class and one fighting class in marriage. Healer- Artisans and merchants are healers of the lowest class, or known as community doctors (Artificer healer) Scribes and soldiers are healers of the temples and are in charge of hold up the faith (druid) Nobles and priests are healers of the inner courts of the temples and are avatars of the gods only in emergency callings (Cleric) Government officials are of the healers of the region responsible for the upkeeping of portal locations in their region of control (Monk) Pharaoh are royal healers responsible for the kings and gods' health. (Paladin) The fighter class are protectors of the land or invaders Peasant fighters are the rogue and barbarian, these are the underworld and unfaithful who rebel against the gods except for Drakien Artisans and merchant fighters are of the gladiator role such as the fighter and battle druid Scribes and soldiers are battle monks Nobles and priests are battle druids Government officials battle clerics Pharaoh is the royal battle paladins Nobles and priests are where the sorcerer finds his or her home. As they are the regions 3rd line of protection Government officials is where wizards are working on gold coins and banking. They protect and prevent treasures from being taken. Pharaoh class is the royal protector warlock and council to the gods and kings Rangers are traveling Bedouin that act as regional guardians Artisans and merchants are the only area of belonging where bards are trained. This is why knowing your place is important, now that is covered let's move on to the races of these 5 planets. |