Games to play with Writing ML |
You can play poker on WDC!!! {code:drawcards(7)} Gives you You can play slots on WDC!!! {code:fruitslots(7)} Gives you = 8,760 points! -?- You can play dice on WDC!!! (As of 10 Jan 2015!) {code:rolldice(7)} Gives you The above games have a limit of seven emotocons in a string. In January of 2015 The StoryMaster added the ML for a progress bar. WritingML for Progress Meter by The StoryMaster I'm building it into the existing "code" structure of WritingML, which has some other customizable functions floating around. {code:progress(PERCENT,COLOR_LEFT,COLOR_RIGHT,LABEL,TEXT)} PERCENT must be a number (with or without % sign) COLOR_LEFT defaults to GREEN COLOR_RIGHT defaults to RED LABEL defaults to % TEXT defaults to complete Some examples: {code:progress(80)} yields: 80% complete {code:progress(50%,blue,gray)} yields: 50% complete {code:progress(50,blue,gray, -->,coolness)} yields: 50 --> coolness {code:progress(19,violet,ppink)} yields: 19% complete {code:progress(100%,#FF0000,#000000)} yields: 100% complete {code:progress(0,#FF0000,#000000)} yields: 0% complete You can now horizontally and vertically flip ANY emoticon. Which makes for some cool abilities! Put an "h" before the "e" in an emoticon tag to flip it horizontally. Put a "v" before the "e" in an emoticon tag to flip it vertically. Put an "hv" before the "e" in an emoticon tag to flip it horizontally and vertically. = {e:wolf} = {he:wolf} = {ve:wolf} = {hve:wolf} Countdown Timer {code:countdown('OCT 31 2019 11:59pm')} will produce: [Refresh to load countdown.] As it gets closer, it will count down in minutes and finally in seconds. [Refresh to load countdown.] Is produced by {code:countdown('SEP 30 2019 11:59pm')} This is perfect for the end of fundraisers, contests, and other activities. It helps create a sense of urgency, plus it reminds folks of how much longer they have to participate. As other ML games are added, if they ever are, I will add to this list. |