Hello JJ!
This review is being done as a final act while a member of House Arryn. As part of the 5 reviews you won during the raffle. You know my disclaimers already, and the informal nature of my reviews. Seeing as I have read the previous chapters as well, I will make reference to them, as well as my thoughts to continuity between them. With that said, on to the review!
Fist Impressions:
After having gone back to skim the other chapters as a refresher, i found this chapter to be a good enough continuation. The beginning was a bit hard to get into (I will get into that later) but once past the initial few paragraphs it didn't feel like a chore.
Plot:
still not much of one. nor is there any "mystery" to hook. It is just a "dry" character profiling filled with exposition.
Grammar:
While I did not see any obvious errors of misspelled words, there were a few points i thought might have been better with a period instead of a comma or vise-versa, or even an extra word or two to improve flow.
EX:
She had shown the secret room to her friend Simene out of necessity, it was a room that defied existence, undetectable even to the most observant eye
“So, here we are, she said with a sigh. At the sound of her voice Manny appeared to have forgotten, or at least forgiven, the morning gun-play and hustled over, sitting at her feet like an obedient dog.
Slightly changed to:
"So, here we are," she said with a sigh. At the sound of her voice, Manny appeared to have forgotten, or at least forgiven, the morning gun play. He hustled over, sitting at her feet like an obedient dog.
In the above it seemed like there were too many commas happening. turning it into a run on sentence. (try reading the original all in 1 breath from At the sound) by putting the comma before Manny, it helps pull the sentence together with the pause. adding the period at the end of gun play ends the sentence in a good place. changing the and to He allows you to tie it back to the previous sentence, while giving the reader a chance to mentally pause to take it all in.
There are other places, but again most of them are just personal opinions, while there is really nothing "wrong" with the way it is written. as such I will refrain from making an itemized style list. besides, I'm not a grammar/structure expert so the fact that I am simply talking out of my anus is a high possibility in those cases :P
Also, the way you reused some of the same words/phrases could be changed. it made the story sound repetitive and boring.
EX:
he growled and headed for the stairs leading down to the front yard, giving Merci the distinct impression he was less than amused at the prospect.
“Okay, brat cat," she yelled, hearing a pitiful mewing coming from the stairs leading down to the front yard.
This not only makes the story feel repetitive, but it gives it a sense of stasis. that even the cat is not moving unless we are looking at him. so he started moving to the front steps.... then time passed... and he is still on the front steps or making it towards them? I know this is not how you intended it to sound, but it is these small things that hurt the story.
he growled and headed for the stairs leading down to the front yard, giving Merci the distinct impression he was less than amused at the prospect.
“Okay, brat cat," she yelled, hearing a pitiful mewing coming from out front. -- You could even do something like "Ok, you brat cat," she yelled, hearing pitiful mewling in the distance,-- since you already established the cat was going to the front yard. it can then be assumed the mewling came form that direction without having to specifically say where. this also bypasses using the word front again to keep it from being redundant or repetitive
Setting:
Still at her house. she moved outside... all of a few (hundred?) feet... to another house...
Everything else a.k.a. "The Meat of the Review":
I will put my thoughts on flow in here as it will also relate to overarching flow from chapter to chapter. Now that I have read a few chapters, I will tentative say I think you suffer from what i like to call "Descriptors disease". You love to describe everything in the tiniest detail-- color, size,shape,age,smell,taste. if you can make it come alive for the reader, you want to do so.
This is fine--to an extent. Ask yourself, are the things I am describing really important to the story? Will they come back later on? Is the information or description going to be useful at all? knowing there is a scratch on the face of the gold Rolex the main character wears is a nice bit of flavor and imagery... but do I, the reader, really need to know that? twelve chapters from now will that scratch come into play? does he lose the watch/have it stolen, only to come up on the wrist of the secondary hero? if so, then that scratch is important to the story because it helps us, the reader, identify it as being stolen. it can help mislead us into thinking the secondary hero is the thief.
EX:
The two story cape-cod guest house, built in 1960 for caretakers, sat on the Southern portion of the property a hundred yards from the A-frame.
Breaking this down, what information do I, the reader, really care about/need to know?-- 1) the guest house is 2 stories tall. 2) it is south of the main building. (this might not be pertinent if I don't really need to know the layout of the estate in the future, but i will assume it is at least semi useful information) I already know this place is on cape cod, you established this fact in previous chapters... unless you have a spacial anomaly on your doorstep allowing you to step from cape cod to california and back. the fact of when it was built and why is flavoring to the house, but it just seems like filler words. what is wrong with simply saying "old" when the reader will most likely never see this place again?
The old two story guest house, located just a hundred yards south, was connected to the main building by a stone path hedged on either side by shrubbery.-- this conveys all the needed information to the reader without bogging it down with too much description. it allows the reader to imagine on their own what color, what size, how many windows, etc. they can imagine the shrubbery is all box shaped, or each one cut into an animal design, or whatever they want. by using too much description, you slow down the pace of the story and make it very "dry" putting people off from wanting to read more. I believe I have made mention of this in prior chapters as well.
perhaps it is because I tend to write in a simpler format, but i personally find this kind of "description vomit" hard to swallow. In my personal opinion, a story needs to do 1 thing and 1 thing only: Entertain the reader To do this I think it needs 2 main components: 1) An interesting plot. 2) interesting or believable characters. Whether it is set in modern day city, outer space, medieval times, another planet--- doesn't matter. if your plot is solid and your characters are solid, you are well on your way to fulfilling the main objective. But if you "Description vomit" too much, you do three things to detract from that final goal: 1) you obscure those great characters and great plot you worked so hard to create. 2) you end up turning the chapters more into exposition people tend to skim over. 3) you leave nothing to the imagination, which hinders personal enjoyment
look at some of J.K. Rowlings works. her Harry Potter series was a huge success... some of her other works--- well I doubt as many people got halfway through them. Why? Harry potter has it's share of flaws, some of the writing is lacking, and to be fair, some of the plot points were a bit weak or inconsistent. on the other hand her less read works are better developed, deeper plots, etc
.
Because Harry Potter was an entertaining read that let the reader use their imagination. she didn't spell everything out, her descriptions were relatively simple, and she kept the reader involved.
Go back and re-read this chapter, or any chapter you like as a reader-- how involved do you feel in the story/ You are getting to know Merci the person... but do you feel you are connected to her somehow? do you feel for her plight? can you imagine you ARE her? I don't. I feel like i am simply watching a move as an unwilling participant right now. Going to watch a romance my girlfriend wants to see, but i had no interest in to begin with. simply going to make her happy. You begin to think watching paint dry would be more fun.
Now I am not saying each chapter has to be action packed, but keep a sense of movement going. if this was a movie and not a book... would you be entertained watching her walk listlessly around her house for half an hour? sure in a book we have insight into her thoughts unlike in a movie, but how much of those thoughts can be conveyed in dialogue, or thrown in later in the story as reminiscing? if they can be taken out for now, then do so. cut some excess description, maybe make her talk to her cat to get across some of the memories. "You wouldn't know this Manny, but did you know grandma home taught me right here? My teachers were afraid of me, calling me a hell child."-- dialogue is a great way to make the reader feel involved. even if she is talking to her cat, we can feel she is talking to us as well.
I know you want us to get a good idea of who the character is before you take her anywhere... but then, what is there for us to discover about her? Watching a superhero movie... we know superman is Clark Kent, or Bruce Wayne is batman-- but we still learn new things about them through the movie/comic. they don't spend 15 minutes of the movie telling us every little thing about them, we piece it all together as we watch them save the world.
okay... mini rant over
Now on to flow <.<
Your flow in this chapter was less than smooth. I think much of it had to do with sentences and words that felt redundant. in the first paragraph you speak of her family...again. You had her reminisce on her mother,father,grandmother already in previous chapters? doing so again feels un-needed, making the opening flow feel forced. your use of the breaks in this chapter also seemed un-needed. I think you could have segwayed into it without the break. When i use it, it is for a change ofperspective from 1 person to another within a chapter, or to denote a large passage of time (leaving the house in the morning then jump to late at night after work is over) those breaks pull the reader out of the story, breaking that flowing transition you want to achieve. if you throw them right back in just seconds later, you are not using that break to it's full potential, nor the words you just wrote. if you are going to break their immersion, make full use of it by making it count. (when you put in such breaks, try looking away form the screen for a few minutes then look back-- are you able to get back into the story easily? does it then feel natural?)
Even moments of dialogue felt a bit forced in this chapter, as if you felt she had been talking in her head long enough and needed to hear her own voice.
EX:
“Nice,” she said, leaning over to polish a smudge on Nikita’s bald head. It made her giddy knowing she had a secret place only three people on the planet knew existed. She sighed, grinned, and made a beeline for the door.
Why even speak out loud? most people would not do so, unless it is established they are crazy or something. This is another one of those points where her speaking to her cat comes in handy. It gives her a reason to speak to no one in particular to stave off the loneliness or quiet.
Ask yourself these questions when you proofread to help with the flow.
1) does my character talk/think the way s/he should?-- if they are a computer nerd they would tend to use technical jargon. same with a hard core gamer. "I will pwn your toon back to your HQ." "There is your problem. The cooling fan isn't working, causing your RAM chips to heat up and that fried the lattice on the motherboard."
2)Are they acting within the character I created for them?-- If the hero is afraid of spiders, does it make sense he is willing to try and eat one? He has proven over and over he cares only for himself and his own safety--So why is he saving someone now? Did I show character growth to explain these changes in my character? or did it come out of nowhere because I thought it would look cool or needed it for the story to progress?
3)Would I do that in his/her shoes?--Don't forget common sense! Unless their character is specifically written to do wild and crazy, even downright stupid, chances are your character shouldn't do it if you wouldn't. This ties in with number 2, but also helps you connect with the reader a bit more. since they can go, yep- that's what I would do. If your characters are natural, the flow will end up being as well.
Remember cause and effect. for every action, a reaction. Forget to put a reaction in, or don't give an explanation for an action, and that flow you are looking for stutters or even halts.--Hero gets into a gun fight, no one in the room to save, the door easily gotten to without danger. Why does he stay and fight? it could be just his character, but what if it isn't? what if it is out of character? if you don't explain that perhaps he has a death wish for whatever reason, or feels guilty about letting a friend die, it throws the reader from the story, making them question the hero, every time the reader is thrown from the story for whatever reason, it disrupts the flow.
Well I have talked your ear off long enough, this review just hit the 14000 character count mark lol. I hope something in this rambling is useful to you. and remember, these are all my own opinions and outlooks. agree or disagree as you wish, sorry i couldn't be more positive of this chapter -.- Until next time!
Shadowstalker-House Arryn
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-Beauty is in the ears that hear and the eyes that see, not the mouth that speaks |