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by azrael Author IconMail Icon
Rated: 13+ · Book · Family · #2329369
Mesozoic-Mitsrayim world and dungeon history
Mesozoic-Mitsrayim

A world Of Mitsrayim rule, where a universal war started before the fall of Jerico. The dungeon was built in the void that was discovered by the land greying and the area of fifteen feet and the humans who survived became dungeon keepers and the clans were born. Mitsrayim is one of 6 planets, each for the society pyramided, this planet is the farming and hunting area. All monsters except the Neith is used for meat unless you like bitter meat. Here your clan matters as they have skills the others don't, so be careful with your roll. As you create you character you will roll a D6 die and see which clan you are and what planet you come from. Here are the clans to roll for and this is just a small description for them.

The Collectors (D6-1)

we are the archivers of the void recording data and learning how old our universe is. We have found stone tablets of different elements that tell different stories of some place called Atlantis, an old bedtime story parents told use as kids. This includes tales of the great Shattering. It's our job to search for lost treasures in these forgotten realms for evidence of how old this void is and how many versions of it exists. As we get older and stop aging at sixty every hundred years, we move down a floor, each generation moves in and down the levels of the dungeon in search of the truth of the mysteries. The first floor seemed to house a lot of items related to the

ten great elements that the universe is made from. of course, with your help we can decipher them by the grace of Toth. Of all our children you are the luck few who can choose your clan and you still have three others to meet, so get a move on to the builders.

The builders (D6-2)

we are the backbone of the dungeon, from flooring to villages we make sure living beings don't fall into the Duat. we stop aging at sixty and at one hundred move on to the next level of the dungeon. Our seniors will always be here to teach you and help in the Maintenace, with your help the knowledge gets passed down to the next generation and the protectors can do their jobs as you will find out when you speak to them.

The protectors (D6-3)

we are the protectors also known as the Horus core, we patrol the Duat/ underworld and keep the dungeon safe. Where the builders make our gear, we train the hatchlings how to fight. Once we secure the undeveloped locations for collectors the senior fighters remain until the treasures are recorded and then the builders come in and make the dungeon bigger. With your help the goblins will be kept in check and the others can work in safety. be warned the outcasts are attempting to take over, so whatever you do don't let them drag you from the true faith of the gods.

The out casts (D6-4)

we will do things as mortals not like the how the ones who abandoned us here in this hell. By the power of Drakien and the Orbs of creation this dungeon will become an impenetrable base of operations. If we have our way this hell hole will finally stop restarting with only what we accomplish transferring over. All is welcome to help use with freeing this place from the gods who abandoned us.

The Badwans (nomads) (D6-5)

Wherever we roam we always pray the Gods be merciful to us. We are traders, never knowing where well set up camp. We help with each clan except the out casts due to their hatred. they would rather fight us all then help balance the dungeon floors, It is up to you to balance it by defeating the monsters capping the numbers, hence why we move down a floor every hundredth birthday. we cast out our young to the world to learn and welcome them back when they hit 30 years old.

The travelers (D6-1 to 4, 5)

You are the traveler who we sent unto the world and it's where you learn your gifts and build up your experience even if you enter the dungeon, we can only guide you but can't help past that, it's your path to choose.

The destroyers (D6-4)

You are the destroyers who will help us return everything to the void. The dungeon will be rebuilt by our hands and no god will stop us from establishing the core of Nun.

If you roll a 6 on your D6 then you have no cast and is an orphan.

Much like any other D&D game how you roll is important, WE won't keep you any longer so get out there and explore the world.
#13. Zeglarian planetary Lore
ID #1080305 entered on November 23, 2024 at 3:10pm
#12. Tone of campagin
ID #1080391 entered on November 23, 2024 at 3:07pm
#11. Theme and settings
ID #1080390 entered on November 23, 2024 at 2:57pm
#10. Adventure booklet
ID #1081268 entered on December 18, 2024 at 2:49am
#9. Floor Bosses
ID #1080615 entered on November 30, 2024 at 1:28pm
#8. Dungeon traps
ID #1080605 entered on November 28, 2024 at 6:02pm
#7. Loot system
ID #1080422 entered on November 24, 2024 at 3:08pm
#6. Advanced magic
ID #1080417 entered on November 24, 2024 at 1:40am
#5. Spell Mechanics
ID #1080415 entered on November 24, 2024 at 12:05am
#4. Apendix-spells
ID #1080414 entered on November 23, 2024 at 11:40pm
#3. Story of the hunter
ID #1080398 entered on November 23, 2024 at 5:21pm
#2. bestiary
ID #1080395 entered on November 23, 2024 at 4:46pm
#1. Introduction
ID #1080392 entered on December 18, 2024 at 6:27am

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