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Rated: E · Article · Fantasy · #2187483
Four teenagers get sucked into an old dreamcatcher, and are trapped in a nightmare world
When seventeen-year-old Jory Pike cannot shake the hellish nightmares of her parent’s death, she turns to an old family heirloom, a dream catcher. Even though she’s half blood Chippewa, Jory thinks old Indian lore is so yesterday, but she’s willing to give it a try. However, the dream catcher has had its fill of nightmares from an ancient and violent past. After a sleepover party and during one of Jory’s most horrific dream episodes, the dream catcher explodes, sucking Jory and her three friends into its own world of trapped nightmares—a place where there’s no color or electricity, the houses are derelict, and the streets are filled with murderers and thieves.

They are now trapped in the web world, where every nightmare and evil spirit has been kept in quarantine, and these spirit beasts will stop at nothing to halt Jory and her friend’s passage through the realm. Jory leads her friends through the web maze, following the clues of her ancestors. She’ll have to decipher the strange footprints, path markers, and a mysterious riddle. It all leads to the burning light that sears a hole through the middle of the earth. But is that the tunnel of light where people really go when they die? Or is it the Indian light of salvation—the circle of life—the hole in the web? She soon discovers that she is the key and that none of her friends can escape this upside-down world unless she summons the courage to make the first step.
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