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![]() | Bar None ![]() Nameless protagonist appears at a nondescript dive bar with memories of another life. ![]() |
![]() ![]() ![]() Good day to you, M. S. Bird ![]() For the record, I am an occasional hobbyist writer of fantasy, horror, and steampunk (hence my handle) who tries to review in a wide variety of styles and genres; I have, in fact, been recently nominated for a Quill Award for reviewing. I should explain that I use this review template in which I discuss my views on the important areas of quality storytelling, then compare your work to my own beliefs on the matter. As I said, I'm no authority, but hopefully my comments will give you some ideas to take your writing in directions you hadn't previously considered. Let me just drop a warning here, and we'll get started. THIRD-PARTY READERS TAKE NOTE: SPOILERS AHEAD PRESENTATION: This aspect deals with the first impression your story makes when a reader clicks on the title. Call it the cosmetics. I'll be looking at abstract items from text density to scene dividers in an effort to ferret out any unfortunate habits that might cause a reader to move on without actually reading anything; before you can dazzle him with your show, you have to get him into the tent! ![]() ![]() ![]() ![]() ![]() First and foremost, you have dropped an F-bomb in the text, and that requires an 18+ rating. I recommend you change that before a moderator finds it, as they will change it for you, and if my own experience is any indication, give you a tongue-lashing that will make you want to leave the site. Most 13-year olds I know (I have grandkids) drop more F-bombs than I do, but this the reality, and I recommend you make the concession quickly; it's fight you can't win. On the default font: It's a tiny version of Arial, which is attractive enough and I use it myself on occasion, but at this size it resembles nothing so much as the fine print on a used car contract. There are many ways to inject life into your font – this review is in 3.5 Verdana with a line spacing of 1.4, for example – but the easiest way to bring the default to life is to place the command {size:3.5} at the beginning of your text. I think you'll be pleased. Finally, I think you should close the text up to within two or three line-spaces of the title. You really don't need a title here, as it appears in the large print at the top, but if you like it to be part of the text, that's fine. I just think it looks a little odd set off by itself like that. If you don't, well, opinions differ, but that's your name at the top of the page. Don't rush into changes because one reviewer has a different view than you do. STORY: Now we come to the heart of the issue. This is really the basic element, isn't it? If you can't tell an engaging story, it doesn't matter what else you can do, because nobody's going to read it anyway. I try to explain aspects from characters to grammar, but I don't know how to teach someone to have an imagination. The fact that I'm here writing a review is proof that you've done a pretty good job with the story. Let's examine the individual parts of the whole and see what works to make it successful. ![]() ![]() ![]() ![]() ![]() I'd suggest you keep this little vignette on the back burner, and when you need a plot for a series, novel, or a long-form story, you flesh this out. Its mystique is compelling. MECHANICS: Whether you're writing fact or fiction, prose or poetry, the "holy grail" that you're striving for is immersion. This is an area that no author, myself included, ever wants to talk about: "I've done all this work, and you want to argue over a comma?" But those commas are important. What you're really doing as a writer is weaving a magic spell around your reader, and your reader wants you to succeed. He wants to escape his mundane world for a period and lose himself in your creation. Errors in spelling and grammar, typos, "there" vs. "their" issues, use of words inconsistent with their actual meanings, all yank him out of his immersion while he backtracks to re-read and puzzle out what you meant to say. This is never good, and this is the section that deals with that. ![]() ![]() ![]() ![]() ![]() CHARACTERS: This section discusses all aspects of the characters, the way they look, act, and talk, as well as the development and presentation of backstory. Allow me to present "Tyler's Axiom:" Characters are fiction. Rich, multifaceted characters with compelling backstories will seize the reader in a grip that will not be denied, and drag him into their narrative, because he can't abide the thought of not knowing what will happen to them. Conversely, lazy, shallow stereotypes will ruin any story regardless of its other qualities, because the reader will be unable to answer the second question of fiction: Why do I care? ![]() ![]() ![]() ![]() ![]() SETTINGS: This section deals with the locations you've established for your action, the ways in which they affect that action, and your ability to describe them clearly and concisely. You could say that this aspect answers (or fails to answer) the first question of fiction, What's going on here? Setting can be used to challenge a character, to highlight a skill or quality, to set the mood of a scene without overtly saying a single thing about it, and a host of lesser impacts too numerous to mention. You might think of it as a print artist's equivalent of a movie's "mood music," always important yet never intrusive. All in all, a pretty big deal, then. So how did you do? ![]() ![]() ![]() ![]() ![]() SUMMARY: ![]() ![]() ![]() ![]() ![]() ** Image ID #2234711 Unavailable ** The curious may follow my antics at "Invalid Item" ![]() ![]()
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