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  1. Dungeon Points
  2. Dungeon Mechanics
  3. First Things First
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Rated: 18+ · Interactive · Fantasy · #2324083
You suddenly awaken in a small room. There are no doors, no lights, no windows. Just you.
This choice: Dungeon Points  •  Go Back...
Chapter #3

Dungeon Points

    by: Nash Contra Author IconMail Icon
Dungeon Points
As is typical for most dungeon isekai stories, you'll have points you can use to manage your dungeon. These points are used for basically everything.

I'm going to add three "difficulties" to the story and, depending on which you choose, the amount you start with and the difficulty of getting more will change. I'll explain more later, but, let's use the "normal" difficulty, the one in the middle, as an example. You will start with 100 Dungeon Points, or DP, and you'll gain 10 a day.

You can gain DP by killing intruders, but you also gain DP at a much lower rate (10% of what you'd get for their death) per hour just for having the intruders in your dungeon. The more powerful the intruder the more DP they provide. A rabbit, for instance, no threat at all, would give about 1 DP upon death, and nothing for just existing as it's too weak. A wolf, on the other hand might give 10 DP upon death, and 1 DP per hour for being in the dungeon. If you think you can, safely, capturing intruders is better in the long run, as after 10 hours you've made as much as you would have for killing them, and then the rest is bonus. Trapping someone in a room with no exits doesn't count and stops giving you DP. They have to have a chance to escape to provide DP passively.

These are the only ways to gain DP.

THE END.

You've come to the end of the story. You can:

  1. Step back to the previous chapter.
  2. Start reading the story from the beginning.

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