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Magical store- on the way home John finds an odd store, having a strange pull John walks in only to find plenty of odd items which can change him or others. What he buys or interacts with stays with him when he leaves and we follow him dealing with the change.
Magic Card- a magic card game which John plays with his friends.
Brand New Game- John finds a brand new RPG without think he plops it in and names his set of party members off his friends and himself only to quickly discover that whatever happens to these game characters happen to them!
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