“Come again?” Silva says after a double-take.
“To get to Ross, we need to get into the evidence room. With Carlyle keeping watch, he’ll suspect anyone getting in of theft. Unless we snatch someone who has a reason to get inside, we won’t have enough time to hide Ross and get out.”
“Yeah,” she admits. “That sounds plausible.”
“Now,” you say, “if we snatch Carlyle himself, we could figure out why he’s so interested in everything, and have the authorization to get Ross away from evidence. We check his lead, check if Carlyle knows something, we get two leads instead of one.”
She nods in satisfaction, but her slowly creeping grin tells you she’s got a rebuttal. “Well thought. Now, how will we snatch Carlyle?”
You gulp. “That’s... as far as I thought of.”
She sighs, rubbing her forehead. “The idea’s good, but you need to understand getting a regional director will be difficult. He’s almost always at work, and a call could make things really difficult.”
“Got any clues, then?”
“Go small.” She turns around in circles, her finger pointing to the air as if giving a lesson. “You pointed a good flaw in my plan, but didn’t consider the advantages we have.”
“Such as?”
“We can wear a skin under another. Undress, put on Ross, redress, get out. You’ll pass even a tap test.”
“But that’ll take some time.”
“Snatching Carlyle will take longer. If we distract the guard long enough and step out, we’ll fulfill one of our objectives.”
“But, doesn’t the evidence room have cameras or something?”
“Yes. But there’s a couple guys at Digital Forensics that have the hots for us, and we could run interference.”
That sounds fine and well, but that leaves one last thing to consider. “Alright. But who’s gonna get in?”
She looks at you and grins. “Clarice Beauregard, of course. She has a reason to step in – check any security breaches that would cause the loss of important evidence.”
“I see. So, when are we gonna do it?”
She grins, and you slowly realize what she really meant. “When we switch,” she says, confirming your suspicion.
--
You’re trying to hide the jitter in your eye as you step into the building. Diving into Clarice’s personality isn’t difficult, and Silva gave you something to work with as to what she did, but it’s still not enough for you.
You’re sure that you’re walking the right way – short yet sure steps on her short pumps – but you’re still unused to the change in heft. Clarice is wider than Silva and clothes differently – more elegantly, with grandma briefs rather than a thong, and a pair of leggings, and a waist cincher to hold her abdomen in check. That tightness, tied to her larger breasts (but not-as-wide hips) makes your center of mass different, and you need to straighten out as much as possible to avoid falling down.
You’re more wary of what people might think. Anyone that barely knows her won’t realize, but people close to her may notice Clarice Beauregard is acting somewhat differently today. That means the people at Human Resources, where she works as secretary – unwittingly putting her close to director Carlyle, to which her own superior ultimately reports.
Though you could bide your time and get any information about him, getting Ross’s skin is a priority. Your position gives you some leeway as to where to check, and a little investigation reveals the numbers for all the evidence in the Wright case. A couple entries catch your attention – four suit bags, ordered sealed.
Soon, you meet Clarice’s boss – Andrew Smith, regional director of Human Resources – who hands you a clipboard and some forms. “Need you to follow me for the evidence room revision.”
Shit! Did Silva set you up? You obviously don’t have the pens, and if he’s around, you have little way to maneuver. You grab the clipboard and nod. “Yes, sir.”
As you’re moving in, you get a text from an unknown number with a cryptic message. [Taps are in place. You’re ready to go.}
You study Smith’s method, checking for any irregularities – and what actually works. The agent in charge of guarding the evidence room is very helpful, showing all entry records and visual media records, which he studies carefully. When Silva’s name comes in, the guard mentions she was checking recently-arrived evidence for record-keeping purposes.
You start to sweat as Smith asks the agent to check the evidence itself. That gives you an opportunity to check the suit bags from a distance, letting you revise which ones fit the numbers you searched earlier. However, a little exchange catches your attention. “These are the devices Ms. Silva was checking?”
As you turn around, you notice Smith is checking one of the pens – the black one. Though this could make things very easy for you, you stop short of it. The agent seems spooked, though. “Yeah, but... I had a report from Fitzgerald saying--”
“You suspect these might be fake?”
The agent shrugs, confused. “I dunno. All I know is Fitzgerald said they were missing; that’s what the report says.”
He checks various pen cases – five in total - showing similar-looking black pens, as well as brown, green, purple and white pens. Two of them had at least one missing, which Smith presses on. “These are the ones?”
The agent checks the records, scratching his head. “No. These two had those missing. Case 4, white pen missing. Case 5, green, purple and white pen missing.”
“I see...” Smith looks at you, and you write notes on your report – carefully mimicking Clarice’s handwriting. “Could it be that Fitzgerald erred?”
“No, sir. He entered the information himself.”
Could it be that Silva replaced the pens? The thought crosses your mind, but that gives you something to maneuver your way through. “Sir, there’s more evidence to revise. Would you let me get that ahead while you check the records?”
“Yes,” Smith says, letting you know your plan worked. “Check everything – if something’s missing, like those pens or anything in those suit bags, let me know.”
“Yes, sir.” You’re slightly unnerved by that last bit, but as you see them leave, you quickly get to act. Smith never checked the suit bags, so you can bluff him on that at least. You get a couple of examination gloves from nearby and, out of sight, you begin undressing.
Once you’re fully undressed, you put on the gloves and revise the contents. There are more suit bags than the ones you need to check, but you already know which ones. They’re placed together, and feel heavier than the rest. They also have tamper-evidence seals, which means you must be careful.
Yet, knowing which is which is a challenge. Fitzgerald’s report doesn’t mention anything about skins or disguises, only that their contents were reported to be “sealed at all times”. Checking the heaviest, you break the seal and zip it down, only to be caught by surprise.
Tessa Wright’s skin remains deflated, still in the clothes you met her back then. Even deflated, she looks regal – no wonder why Marvin Wright chose to live inside her. You check inside the slit, however, only to realize something odd.
There is no sign of a second skin within. Which is strange, because you know that Marvin Wright is the one pulling her strings. Why isn’t he inside?
Then you remember. Silva told you that he somehow “sealed” himself inside. What if he knows what happened? You change your plans on the fly, taking off and slipping inside Tessa’s skin. You struggle with the stickiness of the slime inside, and the very thought that you’re wearing this goddess of a woman, for the sake of the mission.
As you check a second suit bag, you notice the dark flesh of Ross Marquand, also deflated. This is your original objective. You must wear him quick, struggling with stretching his face when Tessa’s breast and hips make this challenging. To your surprise, she seems to squeeze inside his skin, and all that’s left is a mostly muscular frame, ready to accept Clarice.
Upon closing and replacing the broken seals, you slip in, dressing up. Since you can’t dispose of the gloves, you store them in the one place no man or woman would ever dare to – inside her vagina, clenching it in. You’re surprised that everything worked without a hitch, which frankly shocks you – not as much as the shock of realizing you had to take Clarice down, which means you lack her knowledge.
Since that means you can’t replicate her handwriting, you’ll have to rely on a big bluff. Your nerves help, since what you’ll do relies on being surprised. “Sir?” you tell Smith, catching his attention. “I’m afraid you need to check this.”
As Smith and the agent follow you, you point at the seals you tampered. “I was checking these suit bags as you asked, and I noticed these two have been tampered.”
“Did you check if they were intact?” Smith asks the agent in a very harsh tone.
“N-no, sir. Fitzgerald checked them, though – he said they weren’t tampered.”
“Could it be that whoever did this tried to fool us?” It’s easy to nail her voice, but trying to match her tone is harder. “The pens are missing, the agent in charge reports it, then the switch is made.”
“You mean a bait-and-switch?” You nod, and he clears his lips, hiding his frustration. “This is more serious than we thought. Agent, seal the evidence room until further notice. I’ll tell Carlyle all about it.”
“Understood, sir.”
As you step out, Smith flanks you, making an odd question. “You feeling well, Clarice?”
“I...” You rub your forehead, trying to escape him. “I feel a little woozy.”
“I see...” You see him grab you by the arm as he shouts. “You, call Emergencies. I need someone to take care of Ms. Beauregard.”
“But I--” Soon, you feel a zap, and the world goes black.