Transformation in a world of wizardcraft and witchery |
Behold the ancient and mystical realm of Tamoria, where evil sorcerers lurk down every alley and magical talking swords are an endemic pest. Where humanity stands as a glorious beacon of sensibleness against a world of weird, dangerous races and beasts, holding back the wilderness with might and magic. Chief among the human realms is the Kingdom of Tryzantium. Its greatest defenders are The Orders of Magic, militant institutions of arcane learning, and the Church of the Goddess, unyielding warriors of faith. A truly ephemeral place, a serf should be happy if he makes it to the grave with the skin he was born in. Alas, such an achievement is a rarity in a world that abounds with ancient transformative relics, anomalous potions, competing werewolf and vampire plagues, witches with nothing more than human-to-newt spells in their repertoire, teratogenic mushrooms that warp the flesh, and powerful gentry who find you far more useful as a shire horse or hound than a miserable menial bondsman. Regarding the information chapters, don't worry much about adhering to them, they're just there for ideas. The setting is a familiar fantasy one, only slanted towards perversion and transformation. :) Races "Humanity" "High Elves" "Elven Degradations" "Fey" "Orcs" "Amazons" "Goblins" "Changelings" "Halfbreeds" "Dragons and Draconians" "Dwarves" "Demons" "Tieflings" "Hobbits, halflings, quarterlings, and the rest" For non-wizardy adventurers, check out "Morphing and Magic: Adventurer's Tales" ! GP rewards - 1000 GP per good chapter, further points for race or monster concepts. Thanks! |