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Given that it was recently mentioned in the Newsletter - Who here plays D&D, and if you do, what version do you play, and do you use third-party books?
http://www.lulu.com/spotlight/alockwood1 |
Me. 1st edition AD&D. I use the original books. |
Oh! An old-timer! Ever try comparing it to the more recent versions?
http://www.lulu.com/spotlight/alockwood1 |
Played them all. Every version from 3.5 on has sucked. IMO. Taken away the imagination and danger aspect. OP character classes. 2nd edition is okay, but I only have the books for the original (DMY, PH, MM1, MM2, FF, DaDs, UA). |
Oh, there's still the Bad/Unlucky Rolls - More than a few have been killedin my group - got a teammate whose guy has been killed twice that I know of - the Revive Spell helps - but my DM has a Homerule where the Cleric has to do a Difficulty Check based on how many times one has died before - and basically, if this teammate dies one more time - he's dead-dead for keeps. Likewise, for 5e, there's 100+ races, 100+ subclasses (most classes have at least 5 subclasses now), and 3rd-party stuff adds so many more. I'm not going to count the 2024 revision just yet, but it does look compatible with the 2014 stuff.
http://www.lulu.com/spotlight/alockwood1 BIG BAD WOLF Frontliners image Big Bad Wolf Non-Humans R Us Image Image #1658236 over display limit. -?- Preferred Author ![]() ![]() ![]() ![]() ![]() ![]() |
Too many. 6 classes, 6 races, more than enough. |
Ah, but your races were often pigeonholed into certain classes. In 5e, a small halfling could be a Barbarian, and the tough-looking half-orc could be a Wizard (funny enough, I've been reading some books with a similar premise).
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It made the game more interesting because there was not this sense of improbability and, to my mind, ridiculousness about it. I know 5e has fans and people prefer it, but I think it has taken the imagination and problem-solving out of being limited. And my son (who is 20) and his friends gave up on 5e and went back to AD&D1, taking my books to play their games. 5e is fine for some. For me, it is just a "whatever you want" scenario, which is boring. |
I never actually played D&D, but I played a similar system - GURPS (Generic Universal Role Playing System). Like the early D&D systems, it kept things simple and left much to the imagination and put the onus on the games master to keep things straight. There were two nice things about it: 1) you could create any kind of world you wanted (fantasy, sci-fi, western, steam-punk etc) 2) your beloved character could play in all these worlds because the system had a way of translating skills. For example, you have rolled a fantasy character and played several fantasies, now you need to play in a sci-fi world. Your weapon an skill spells can translate to to similar level skill in the new world. When you return to a fantasy world, your skills were as they were before, but if they had levelled up then you keep that benefit. If you had gained new skills, then they can be translated. Lots of books came out defining worlds for you to play in - of course the GM would still have to come up with a story to play in a given world, but the so-called 'world books' were a fantastic boon to the game system. |
Now, that's where role-playing comes into play. Sure, you might be able to roll high, with high modifiers, but what you say could affect the DC. Talking nice to someone, say, a Captain of the Guards, in order to get their help, means that you might only need a 10 to pass, and if you talk real nice, even getting a total of 5 when trying to roll with advantage might be good enough - but, insult their mother - you'd best roll a 20, at disadvantage, to keep them from calling the guards, and the local thieves thieves guild (whose leader is the guard captain's brother), who will then join forces to defend the honor of said mother.
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Sounds pretty cool.
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