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Printed from https://writing.com/main/books/item_id/2179668-The-Blasphemers-Cypher
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Rated: 13+ · Book · Fantasy · #2179668
A seamstress must find proof her nemesis plots to ruin her life before there's violence
Planter girls like fourteen-year-old Jinxx Relinkerys don’t get to choose their dreams. Born with a deformity making her dependent on crutches, Jinxx wants to be a natural philosopher, but accepts her humble fate as a seamstress until she’s offered an apprenticeship studying magic—something nobody else knows exists. Her life is like a dream until Lady Margaté, heir to the local barony, pledges to ruin Jinxx’s life.

Margaté wants revenge for her father’s life and thinks Jinxx’s family is responsible. At first, Margaté’s bullying is restricted to choir practice, but shortly after Jinxx discovers coded note while sewing a dress in the castle, rumors begin to circulate that Jinxx’s close friendship with the local priest is inappropriate and scandalous.

Jinxx fears the rumors will reach her mentor and end her apprenticeship. When Jinxx deciphers the note, she’s certain it’s proof that Margaté is behind the rumors. However, accusing a noble requires much more evidence than a page full of number that a low-born person like Jinxx claims means something. When a she finds a second coded note, she learns Margaté’s plans don’t end with rumors: the next step will be violence.

Her mentor told her it takes years or decades to learn to cast even a simple spell. As a terrible sneak and even worse liar, Jinxx needs something more than her sewing and math skills if she’s going to get the proof she needs to stop Lady Margaté.
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Printed from https://writing.com/main/books/item_id/2179668-The-Blasphemers-Cypher