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Printed from https://writing.com/main/books/entry_id/1030404
Rated: 13+ · Book · Fantasy · #2271021
A group of young adventurers helps a relic hunter find clues from the past.
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#1030404 added April 15, 2022 at 12:34am
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Chapter 1: Suncall
 Suncall Open in new Window. (E)
Welcome to Suncall, where our heroes meet.



 Arrivals Open in new Window. (13+)
A young halfling meets a new friend.



 Precious Open in new Window. (13+)
A traveling merchant asks for help



 Finding the Runaway Open in new Window. (13+)
A pair of adventurers search for a missing girl.



 Tracking the Trackers Open in new Window. (13+)
A group of adventurers tracks a hunter.



 The Ring Open in new Window. (13+)
A quest goes slightly awry



 Narrow Escape Open in new Window. (13+)
Contest Entry: A young cleric barely escapes.



 Afterthoughts Open in new Window. (13+)
A ring presents a quandry.



 Bad Juju Open in new Window. (13+)
Contest Entry: A group of adventurers discovers evil.



 The Damned Priestess Open in new Window. (13+)
Skrie takes the ring to a cleric



 Foiling An Ambush Open in new Window. (13+)
Skrie and her friends foil an ambush



 Ambush Open in new Window. (13+)
A group of adventurers survives an ambush.



 Half-Truths and Job Offers Open in new Window. (13+)
Skrie and her friends confront their "employer"



 Confessions Open in new Window. (13+)
Adventurers come to an agreement with a potential employer.
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