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Rated: 18+ · Fiction · Horror/Scary · #2332045
Rules for The Anthology
There are several species within "Life With A Werewolf" that I talk about and touch upon. These are the hard and fast rules of those species that I use:


The universe itself:


Most humans don't know about mythical creatures among them. Commonly called "mythicals" by Jason, most creatures just want to live a quiet, normal life.


When these creatures have a problem that require police involvement, it goes in two levels: regular cops, and the smaller department that officially doesn't have a name. This department is made up of mythicals who handle the things the other guys cannot. In essence, anything more dangerous than handing out a speeding ticket goes to those guys when dealing with mythical creatures.


Most communities have a low percentage of mythicals living among the humans. A strange family that happens to enjoy outdoor activities a bit more than others. A weird guy who has good looks, but says the strangest things. That one neighbor who goes to the woods a lot. Things most of us just don't notice or care about. Mythicals must always be kept in the minority in every community. Chaos ensues if their numbers get too large.


There is some magic, but mostly situations are just grounded in normal science based things. I.E. no vampires floating over Manhattan, for example. No magic of the moon transforming werewolves.


There is some groups and struggles which will be discussed later. But first, the species:




Human
         - No magic. No powers. Normal people living their normal lives. If the existence of werewolves or vampires are revealed to them, they will slowly adjust and begin to see things as they really are within the world. Otherwise, they in general don't have any knowledge of the existence of mythical creatures.
         - They cannot become a mythical creature.
                   - Vampire bites just hurt, doesn't turn them into vampires. Werewolf bites just hurt, doesn't turn them into werewolves, etc...
         -injured and killed by normal means. Anything that will injure and kill a person in this world will injure
and kill a person in the LWAW world.



Werewolves:


- Strength of about five to eight strong men.
- Speed: upwards of fifty miles an hour at a run. They can sprint faster, but only in a short distance.
- shifting does not depend on the moon. They can choose to shift whenever. Shifting takes time and isn't instantaneous. Give them approximately five to ten minutes for shifting, depending on the size of the wolf. Shifting hurts, but adults have grown used to it.
- They have a faster healing rate thanks to their high metabolism. But they don't have instantaneous healing. A broken arm can take three to four days to heal, for example. A missing limb does not grow back, though missing flesh from a limb will, to an extent.
- Sense of Smell: stronger than a canine by two or three times.
- Sense of hearing: stronger than a canine by two or three times.



- Werewolves in general live in packs. If they can't form a pack with other werewolves, they begin forming packs with humans.


- Werewolves age very little until their later years, when everything begins to fall apart at once.
- Their lifespan is comparable to a humans.

- Silver is dangerous to werewolves. They can hold it, but if it pierces their skin, it weakens them and will kill them.
- Werewolves can also be killed via destruction of vital organs. I.E. Heart, brain. Or if they're destroyed to a point where all major organs are destroyed or removed.

Rougarou:


- Weregator. Mostly from Louisiana, though there's a few elsewhere.
- Strength and speed comparable to a werewolf.
- They have thick gator tails when transformed.
- Sense of smell isn't as strong as a werewolf, but stronger than a human
- Hearing isn't as strong as a werewolf, but much stronger than a human's
- Age like a werewolf. Lifespan is same as a humans. Maybe five or ten years longer.
- Can be destroyed much like a werewolf. If their tail is cut off, it don't grow back. They'll also have a visible leg injury in human form.


Vampires:


- They're not harmed by the sunlight. They're just not big fans of it.
- Drink blood for food.
- Can mesmerize people and hyptonize them for extended periods of time. They can form a literal psychic connection to the human. Doesn't work mythical creatures, or those humans that's been adopted as part of a pack.
- Sense of smell and hearing is comparable to werewolves, but not strength
- Generally in the medical fields. Are normally thinner, but not abnormally so.
- Vampires can be killed via destroying the heart or the brain. They also find garlic poisonous.


Hulderfolk:


- A type of troll. They look like very beautiful humans.
- Their tell is a tail. They have a thin tail that hangs down close to the middle of their thigh.
- Not as smart as a regular human. Though they want to appear normal. Gets worse when stressed.
- Don't have same societal norms as humans. For example: a hulderfolk won't have a problem discussing, in graphic detail, their sex life and problems with you in the parking lot of a Wendy's.
- In general, a hulderfolk couple will have rules. One spouse handles repairs, while the other handles finances. One spouse handles shopping and cooking, while the other handles cleaning. These roles, in general aren't dictated by gender - just whoever is best at the role gets it.
- Silver hurts, but less than it does a werewolf.
Destruction of the brain or heart will kill them. Also, destruction of enough of their major organs. I.E. Lungs, kidneys, etc...


Minotaurs:


- very big fans of outdoors. It's part of their religion and how they worship. They will have the best looking, most meticulous cared for yards around. The nicest coat of paint on a house. ETC.... they'll play sports and what not outside rather than watch television or play video games. It's not abnormal to walk into a Minotaur's home and not see a Television or phone in sight.
- Strength of six to ten strong men.
- Top speed in long distance is roughly 40 mph. In sprints, it's almost 90 mph however.
- males have large horns when shifted. Females will have breasts in the typical place for a human.
- Diet is mostly vegetarian, though they'll eat meat, especially if they're around humans and want to look normal.
- Not really hurt by silver. Can be killed via the other ways you kill a werewolf.


Lawn Gnomes:


- mostly harmless creatures who believe their helping humans.
- Occasionally, a lawn gnome will go rogue. These gnomes if they get bad enough will have their beards shaved to shame them.
- Lawn gnomes is one of the few creatures to have access to magic, and can change the properties of items and people.
- Deathly afraid of stone dragons. Lawn gnomes are a stone dragon's natural food source.
- You can kill them by breaking or shattering them.


Stone Dragons:


- Smaller stone version of a dragon
- Can fly, not breathe fire.
- eyesight comparable to an Eagle's
- In general, stuck up jerks. Think of the guy at the office who will deliberately talk about a movie you haven't seen just to spoil the ending for you. Most of them are like that guy. They enjoy being annoying to people to the point of near nastiness.
- Can be killed the same way you kill a lawn gnome.


Ogres:


- Very large, ten feet tall or more.
- they stink! Like rot and death.
- In general, wears a loin cloth
- Primitive culture, based around causing human suffering.
- Will eat humans.
         - In other words, they'll eat you and your family, but not before causing the biggest fight of your life and possibly causing everyone to attempt to kill each other first.
Can be killed in many of the ways you kill a human. Some of the poisons won't work, but most of the other ways will.


Zombies:


         - Crash called them "Soul wrappers".
                   - Essentially, rotting corpses of the freshly deceased that come to life on October 1st, find a small and usually ignored cemetery. They clean up the cemetery, have a party of sorts on October 31st, then crawl back into their graves. That's it. No brain eating, nothing.
- They're already dead. They don't want anything except maybe a ride and to party. I know they stink, but seriously, why would you want to kill them?


Gollums:


         - Can be created by lawn gnomes.
         - Essentially follows most of gollum mythology. VERY hard to create.
         - They're basically animated mud.
         - Strength is related to how much mud is used. Given a single task, performs that task. Melts away.
         - If the totem that was used to create them is pulled out or shattered, they melt away.


Mythicals in general can be addicted to drugs and alcohol. That includes werewolves, vampires, most of them. Exceptions are those not made of flesh, such as lawn gnomes, stone dragons or gollums.

Doveland scenario:
         No longer exists. Locals of a small town grew to knew mythicals, and invited too many inside.
Once the numbers grew to being about half the local population, trouble started. No one knows how it began.
It ended in an all out war with mythicals and humans. None known to survive. Town was erased and covered up by the government.
It's why they strive to keep mythicals under about 30 percent of the population.

Werewolf Groups:
         -The Nobility:
                   A group of werewolves who believe they are superior to humans and seek to protect them by controlling them. They move through the shadows of governments and major corporations to do their dirty work. Think CIA, but with fur and fangs. They frequently clash with the Rodriguez Clan.


         - Rodriguez Clan:
                   A family of werewolves involved in the fight against The Nobility. Crash, one of the main characters of the blog, is loosely associated with them, having spent a few years being raised around them.


Rougarou Groups:
         -The Greys:
Crime family from Louisiana. They're not actually related, but pretend to be. Marissa dyes her hair blonde, Tarissa dyes her hair brunette. Garrett now walks with a limp and a cane since Crash tore his tail off during their first encounter. They're known for more insidious style attacks. They won't just sell meth. They'll contract out to the local gangs and force them to sell their meth. Then get other gangs to make the meth for the other gangs to sell. Things like that. They hold grudges and plan their revenge over weeks and months.

Main Cast(off limits for the Anthology):

         Jason Forte - Main writer on the blog. He's a medically retired military veteran who was literally drinking himself to death before Crash "adopted" him, and made him part of his pack. Jason has a bad hip, bad back, and a snarky attitude. He uses dark humor and sarcasm to mask his uncomfortableness or pain. Chances are the worse the jokes are, the worse his pain is.

         Crash - Jason's friend since college. Crash has a job working with the county and police. He's part of the special unit of mythicals that handles the things the regular police can't.

         Zack - Crash's nerd friend. Keeps up with almost all things geek. Can be a bit anti-social at times.

         Kris - Boyfriend of Sean. Snarky attitude.

         Sean - Boyfriend of Kris. More laid back, a bit like a beach bum at times. Can sound dumb, but he sees and knows far more than he lets on.

         Elouise Grey - Rougarou. Trying to live a quiet, peaceful life since leaving Louisiana. Crash's frequent adventures keeps interrupting that.
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