Action/Adventure: November 09, 2016 Issue [#7953] |
Action/Adventure
This week: Don't Use That Power! Edited by: Annette More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
Hello writers and readers of action and adventure, I am Annette , your guest editor for this issue. |
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Don't Use That Power!
Can you imagine a superhero who gets by without their powers?
Abilities, brawn, powers. Superheros have them.
When you create superheroes, you are going to give them powers. After all, being differently powerful is what makes a superhero. Super strength, amplified hearing, seeing everything through anything, and many more powers.
Among the most well-known superheros, we have Superman. He is super because there is literally nothing he can't do. He can even turn back time, and, therefore, reverse death. All he needs is the yellow sun and *boom* invincible.
Okay, fair enough. But how fun is it really when you know he's indestructible and there is no skill he doesn't have? That's what Kryptonite was invented for. (See, there is an end-of-sentence preposition and I insist it's grammatically correct!) Kryptonite turns superman into everyman. Suddenly, the average brawler in a bar can push him over. Superman has to learn how to deal with people without being able to simply knock them over with a flick of his index finger.
No matter how powerful, skilled, and knowledgeable your hero is. Give them texture and character by either forcing them to be powerless (as Kryptonite does to Superman) or make them decide to get by without their powers. Of course, there is no need for a superhero with powers if they never use those powers. But just how there can be too much salt in the soup, there is such a thing as too much power used in a superhero story.
Let your superheroes show that they are more than the sum of their amazing abilities and real people with heart inside. That will make them more believable and more sympathetic to the reader.
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| | The Swift (13+) The steam-powered superhero pursues his arch-enemy, Professor Delirium Tremens. #1879638 by CeruleanSon |
| | Invalid Item This item number is not valid. #2034578 by Not Available. |
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For my last Action/Adventure newsletter "Tools" , I got the following replies:
Elfin Dragon-finally published wrote: Oh man, did I ever love the 1980's MacGyver! He could make a bomb out of chewing gum, duct tape and baling wire! Perhaps that's why my character, though a shape-shifter, often seems to forget she can shape-shift. She'd rather use other means to solve a problem than brute force.
That is a great idea! As you see, it made a perfect newsletter.
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