Mystery: September 30, 2015 Issue [#7238] |
Mystery
This week: Clue and Other Mystery Games Edited by: Dawn Embers More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
An Elf Mystery Newsletter
Clue, Guess Who and talk of mystery board games that I played when I was younger. Maybe you played the games too. |
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It's a fun game, Clue. A movie too but I will admit that the movie rendition based off the game is weird and the Family Guy spoof wasn't too bad either. But the game is the start and what this newsletter is about because well, I don't write mystery much at all. I did, however, enjoy playing some mystery games as a kid. Clue was one of those games.
The basic idea behind Clue wasn't too complicated. It's a board game, so not as high tech as some of the stuff we do on our phones or gaming systems nowadays. There is the board, cards, characters and of course, the weapons. In the game, the main point is to determine who killed Mr. Boddy (or Wikipedia says in the UK version it's Dr. Black). Along with that you have to find out what room the crime happened in along with the weapon of choice. And in a fun twist, because each player takes on the role of a character, you could have been the one who done it. Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players.
We didn't play Clue much growing up, though. The one I played more often with my sister was a different game often that involved asking questions in order to make an educated guess. That game was called Guess Who. In it you have one card and you have to ask the other person questions (hair color, gender, etc) in order to get clues as to which person was on their card.
Mystery can be fun, whether it's a boards game, a detective rpg or even a mystery murder dinner event. Maybe one can even inspire a story. Clue managed to do it a few times. What about the mystery games you've played over the years? Let one spark a story and see where it takes you.
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Did you play any mystery games as a kid or even as an adult?
Over a year ago, I wrote about trying to find unique elements and stories for mystery. That newsletter received one comment.
Comment by Quick-Quill
There are no new plots! Its what your characters do to entice the reader to want to know what happens next. What twists can you add to the action? The news if filled with DUMB Criminals. Just when you'd thought you'd heard it all there is something new you hear in the news. Readers don't expect a NEW plot. they just like being surprised, "I never expected that to happen." That's what you want to hear. Plot your story so it doesn't follow the expected end. The Butler doesn't always do it. What about the psycho child who seems so nice?
- True. There are a number of options out there to add the little twists that keep the reader interested even when some aspects are expected in a story. Thanks for the comment on the topic.
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