Action/Adventure: November 20, 2013 Issue [#6003] |
Action/Adventure
This week: Recipe for an adventure Edited by: Arakun the twisted raccoon More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
Quote for the week: Life is either a great adventure or nothing.
~Helen Keller |
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Merriam-Webster's dictionary defines "adventure" as an exciting experience, usually involving danger or risk. The word adventure comes from the Latin adventus, meaning "to arrive". This definition can be reduced to three words: travel, excitement, and danger. Together, these words are a great recipe for an adventure story.
Travel
Most adventure stories involve a journey of some kind. As in real life, the journey will often be more interesting than the destination. Your characters don't need to travel to an exotic location, but if possible, let it be a place that is new to them. Don't be afraid to put a few bumps or unexpected turns in the road. Make sure and research your location and the travel path to keep things authentic. If your story takes place in a fantasy setting, you may want to build your world before actually writing the story.
Excitement
Of course, any good story will be exciting, but an adventure story must be especially so. This is where the "action" half of the genre comes in. You don't need non-stop action, but try not to get bogged down in unnecessary description or unimportant details. Let the characters have fun while accomplishing something important. When writing action scenes, avoid long passages of narrative. Use short vivid description of actions broken up by dialogue whenever possible.
Danger
If you want to keep your characters safe, don't write adventure stories. A journey without danger is a boring story. You may want to put your characters in peril on the first page, or gradually ratchet up the suspense, depending on the story. Maybe the main characters themselves are in danger, or maybe they need to keep someone else out of danger.
Something to try: Close your eyes and pick a location on a map. Then write an adventure story where your characters travel to that location. |
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I'm not a regular editor for this newsletter, so I don't have any comments on previous issues, but I would love any comments on this one. |
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