Action/Adventure: July 15, 2020 Issue [#10264] |
This week: Actions Blow Up Louder Than Words Edited by: Annette More Newsletters By This Editor
1. About this Newsletter 2. A Word from our Sponsor 3. Letter from the Editor 4. Editor's Picks 5. A Word from Writing.Com 6. Ask & Answer 7. Removal instructions
Dear readers and writers of Action/Adventure, I am Annette and I will be your guest editor for this issue. |
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Actions Blow Up Louder Than Words
You're writing an action adventure story and you have ample action happeing, but your characters keep having long conversations.
What's wrong with this?
Unless you're writing a TV show episode and you need some dialogue to bridge a plot hole without having to show it in expensive scene setting detail, don't have your characters talk about the things they should be doing or experiencing. When writing action/adventures, give the reader more exciting action sequences than character development.
Take your reader along for the ride and let them find out about the character's strengths and flaws through their actions and reactions. Yes, dialogue is part of those actions and reactions. The lancer of the character group might even get a whole lot of snarky lines to drop at the right time. In their case, dropping snarky lines is part of his character development. Ideally, those snarky lines will be much more than a basic verbal jab below the waistline and instead reveal something about the lancer or another character. The lancer's verbal jabs can be utilized as a tool to get the villain roused into thoughtless action.
Less talk, more action is definitely needed in those moments when your character is in peril. What is their first instinct? Do they charge? protect someone else with their own body? run for cover?
If they choose to protect someone, let the reader know who that person is. Is it a member of the team, a random person, or even an adversary? Those choices tell a lot about your character without any words being spoken.
Visible actions and reactions to situations will always be more telling for a reader than a longwinded paragraph about a character's thoughts. You can include those, of course. But don't have a monologue of "what if's" going on without the character actually doing anything at all. |
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