Covering all but three or four feet of the room was some sort of chamber. It had a large grey wall and there was a metal door on the far left. Summer photographed the outside of the chamber before heading through the door.
It lead into a tight hallway that extended 6 or 7 feet before making a 90* right turn and going for the 8 or so feet that made up the width of the storage room.
A slideing door with a nameplate which said 'CONTROL' was directly to the right when you entered the room, she had planned on leaving this room for last but the three doors which were spaced out along the far side of the corridor were all locked.
Inside the control room were four monitors which were off, along with a mouse and keybord, a cabinent, and a mechanics kit. Looking in the drawer she found a key and a overpacked envelope.
She opened the envelope and found several folded pieces of paper which she laid out on the desk and began reading.
<hr>
Too whom it may concern,
Welcome to the room 1.1v! If you are reading this note then I must assume that you have through some means gained access to the room and as such you are now the new owner!
I reccomend activating the camera monitors (2,3, and 4) before reading any further, it is much easier to explain through a personal viewing what this facility is then anything else.
<hr>
Summer activated the second monitor first and saw a while tiled room, kind of like a showering room, in the middle of which was a wooden horse. Where ones ankles would rest there were iron clamps, and a bit higher then where ones head was were another set, likely for hands.
The third monitor showed a moderatly larger room which had the same style of walling. In the center was a table shaped like a human silouette covered with various straps. Along the walls of the room were robotic arms with various tools, most of which she recognized as the tools she and her friends used in their tickle games.
The fourth camera showed a smaller room which had a comfy looking chair that was raised higher then most chairs and which had an equal number of straps as the second rooms table had.
Where had the inventor even gotten this stuff? Yet another question for her to find the answer to.
The next paper she read explained that the function of the first monitor was to control various operations of the three rooms, which would be explained in each article.
Next she read the article on the first room
<hr>
Hidden Operations:
This room was a test in hidden panels and blending in various objects into the walls of the room and the wooden horse. The horse and clamps are also a part of this in that they are each set along two sets of discrete rails, alowing two dimensional movement of limbs and up/down forward/backward movement of the horse.
Items: context based, check control w/ subject inplace and ensure liquid levels are topped off if possible.
Ticklish: 0-6
Stimulation: 3-8
CLOTHING NOTES: undergarments can and should be worn, disposible sets can be found by opening the cabinet at the base of the horse, there are also towels.
<hr>
She would have to see about finding someone to test this later, no doubt any of her friends would be willing to be her test subject
<hr>
Tickler:
This room has only one objective, to tickle whoever is locked into the restraints. Straps auto-lock around a subject via electro-variable power magnents (ROOM NOT FOR USE IF SUBJECT HAS METAL IMPLANTS) which can be set to various tightness levels to prevent or allow more struggling.
I've devised a formula which acts with the slipperyness of oil but moderatly increases sensitivity. This can be sprayed from one of the arms, allowing selected aplication. If you run out just refill with normal oil instead.
Ticklish: 4-10
Stimulation: 1-4
CLOTHING NOTES: same as above.
<hr>
Now thats something that mouse would love to be behind the wheel of, the question remains about who would be inane enough to subject themselves to that.
She read through the file on the last room
<hr>
Custom Room:
This room is designed for max changibility. The two cabinets on either side of the chair contain more attachments then any other room. A total of eight arms can be extended from the roof and a further two from the floor. The items in the cabinets can be snap locked onto each arm then will register with the main console and also will recive power if needed via the arms.
You can of course also choose to just use the items on the subjext yourself, however this will limit control over the room.
Ticklish: 1-10
Stimulation: 1-8
CLOTHING NOTES: Do whatever you want, but I suggest taking off atleast something so the arms can do their work.
<hr>
Sounds like something Chris or Jamie would love, and you're sure Mouse would support them if they decided you should be their subject.
One final passage remains about general usage across all rooms and additional features.
<hr>
All rooms bindings will close automatically once the computer has been primed and it detects pressure. Only rooms 2,3 have variable tightness as room 1 has instead taken the feature of rail based movement. A slider allows changing in this feaure, while room one's feature is controled via four interactable boxes; The dead center of each box represents the default position of the bindings, they may be moved by clicking on the box where you want the binding, from the position of the camera and door, right on the box brings the binding towards you, left away, lower brings it closer to the floor, and higher to the roof. Double click to move fast, three times for max safe speed.
All misters are set up to avoid eyes and sensitive areas, some liquids may react with bruised or cut skin.
Pain causing implements should be carefully monitored.
Rapid clothing cleaner accessed by a chute behind chair in control room, objects will be dropped on desk.
Handle all chemicals with care, none should damage skin in arm dispersed form due to dilution but concentrate may cause minor chemical burns and fog of mind.
Use control monitor to open chemical stores, you'll see it when it opens.
<hr>
Now it comes down to if she calls just Mouse to check this out or if she should call the whole crew.