You haven't planned for any of this, so everything you're doing here is improvised. Given how long it took you to scale the three short steps enter the building, there's no way you'll reach a chosen destination before classes end, and an annihilating tide of giant shoes wash down this corridor.
There's a person here, with a bag that can easily hold your three-quarter inch form - it's a no-brainer to head there for both shelter and transport.
As you march onward, cursing the punks whose stone barrage brought your drone down, you note that the girl has a minor punk aesthetic herself. Well, in so much as she's wearing solid boots, and a number of safety pins stud her bag. Those metal objects will help you climbing aboard, and later may serve as a tool you could take.
With its owner distracted by her locker, you climb up and to the lip of the purse, looking down into its darkened depths. Do you really want to jump down in there, where there's no guarantee you'd be able to get back out again? It could be a better idea to use these safety pins, cling to the outside of the bag where an easy escape is possible.
The girl herself is right there. Riding along on her boot - also possessing many easy grab points - would place you more out of her line of sight, less likely to be spotted at the cost of a much rougher ride.
Now that you're here, you could ignore the giantess entirely, and just use the lockers for cover. Walking along their edge you're not going to be stepped on, and there might be lots of crumbs and other debris that you could gather as you do so.
Lastly, given that you're off-script anyway, you could try to get this girl's attention, see if she's willing to help little old you out of your current predicament.
Copyright 2000 - 2025 21 x 20 Media All rights reserved. This site is property of 21 x 20 Media
All Writing.Com images are copyrighted and may not be copied / modified in any way. All other brand names & trademarks are owned by their respective companies.
Generated in 0.17 seconds at 6:29am on Mar 04, 2025 via server WEBX2.